UnknownStory's Comments

Game comments and reviews

Ascent

Aug. 07, 2013

0

Your fix was a bit better, but I still have a problem with the way you introduced information. If you wanted us to read it, then why put a time limit on the game? In order to get more information, I have to speed through the game. If I speed through the game, I miss information. Also, your music is superb. I request a soundtrack.

Developer Reply

Well, the successful player is not supposed to read that information, because it only holds us back. It might be a bit counter-intuitive that I wrote all that stuff and put it in the game with the intention that the player should bypass it as quickly as possible, but as I wrote below, you don't have to read every speech bubble in the game to get the gist of what they're supposed to represent. I'm really glad you liked my music. Here are the two tracks from the game: www.skylinesublime.com/music/ascent_music.zip

Ascent

Aug. 06, 2013

0

Did you want us you play your game, or get stuck in your speech bubbles? Because I truly am confused as to what you were attempt to accomplish. Space the word bubbles on the "Every indication of contrivance" part so we don't run into them even when scrolling up and to the right correctly. You give damn near 0% of maneuverability between the two edges (too much too the right, not enough up)

Developer Reply

I agree with you. The player should be able to clear the bubbles safely by following the line of stars during this section. I've made the necessary changes. Thanks for your input!

MoneyRun

Aug. 06, 2013

2

Addition: You should let players know that if you fall too far or move out of bounds to the right or left, they will die. "Only one rule" clearly wrong.

MoneyRun

Aug. 06, 2013

2

How about letting us jump off the edges of things instead of falling to our deaths. i.e. check your edge detection so players don't fall at the edges of platforms Also, since the character is so small, how about some sort of arrow to show where they start on the map instead of blowing 5 or so seconds playing "Where's Waldo" in attempt to find him.