Standard dodge and collect gameplay, with a twist. The spinning bubbles really change the way how you play the game, especially since they are lined up vertically.
The mine animations look really nice and the music suits the game well. Love this game.
4/5
Game looks so simple but is so fun and addicting. Very satisfying after finally gaining the 200 points. Like the way the balls change speed when colliding.
4/5
Graphics are bad, sound is bad. Gameplay is fun, however, not original. The placement of the shield is interesting, but could have been more thought out. Shield is useless over half the time because it weakens and get destroyed even before it's grabbed.
1/5
Need more clarification on what some upgrade do. I found myself accidentally clicking the "return to main menu" button during gameplay, move it to the pause menu perhaps?
Not very much depth to the game other than the upgrades. Audio is suitable for the game.
3/5
Needs a suicide button, had to restart entire game because of it. Not that it's a big deal since it's very short. Hate all the Portal style comedy, it was good for Portal but it's just annoying and pointless especially considering it's text.
I like the new gameplay elements added, kept it feeling fresh.
4/5
Game is way too long, especially since it's reliant on the same mechanic over and over again. Honestly after playing a couple levels you could not tell the difference between them. Completing this game is a torture no one should have to endure, never mind doing it 3 times over to get the impossible badge. The way you shoot has a very weird and unsatisfying feeling to it. The bosses aren't very creative, or enjoyable. They just have massive amounts of health and instant KO attacks. The ranks are nice to see how well you have done at the end of each level. The ability to replay levels to get a higher score in order to upgrade more is neat. This feature is only helped by the fact that it's set up in such a way that you cannot just grind a single level over and over.
I apologize if the second half of the game contains anything new, I had to stop halfway because of the overbearingly repetitive nature of the levels. No technical issues to be found.
3/5
Nice visual style. It would have been neat to see the first boss actually take pieces from himself and throw them at you until he is but a single eye to give some indicator of doing damage to a boss.
4/5
Good visuals, perfect difficulty level, fairly entertaining.
Very basic game, pickup for extra jumps would be nice, maybe a rank based on how many points you get.
3/5
Learning curve becomes steep after the first few levels, sound is pretty good, gameplay can be slow at times. The boss fight could have been more interesting instead of using the same tactic over and over again.
3/5
Dunno if this is just me but, everything in this game is so glitchy. There are medkits, guards, weapons and patches of water stuck in the ground. There is a part where the water in the sewer just abruptly ends. Many other problems encountered but rather not list them all.
1/5 unless there is some reason behind this.
While playing I encountered no problems.
However, the gameplay is a little on the weak side, would have been nice to see powerup drop from enemies, or different types of rockets with different movement patterns. The visuals don't feel very smooth.
2/5
This game is way to easy, and by that I mean it's impossible to die. Whenever an enemy reaches the end of the path the health never decreases. You can reach the max upgrade for a unit way too quickly. I like the different types of units and roadblocks you can buy.
2/5