Quite the nice game at the beginning, but the follow-up has been phenomenal, thank you very much for this awesome idle game, getting awesomer by the hour!
Ok, got Hyperion on my 3rd try... way easier with antimatter, Def Hull, and Homing Acid Laser... But hell will freeze before i can manage him withouth bombs and being hit!
Played a bit, and while i consider it inferior to Deathwish, i'll still give it a 4/5. Some typos during the dialoguesa and the story and humour don't quite grow on the player. A challenge tracker would be quite nice too. No reloading also make early challenges impossible to complete, but that can be seen as the author choice.
The interface is quite confusing, especially because in every screen there is an option to access premium content. To call it agressive marketing is an understatement, from the first screen, to every tab on the base, and even a reminder after every death is way over the top. Premium is nice, but it's best kept in a single, clear tab away from the rest of the game. About the graphics, I'm not sure why but even though they should be similar to DeathWish I find them inferior for some reason.
All said and thought, a small 4/5.
Ok, played it quite a bit, but I can't find anywhere what an hero's element actaully does. Every unit has it's own element so what does the hero one do?
Hard mode is way easier for Greg Farming... just get to Greg however you like (use the mini spell to push the big ones back) then alternate between Poison (deal a % of current hp) and Stop Move while spamming Lightning and Tornado, easely done in 2-3 minutes.
how to kill greg quickly. Play on hard, get to Greg with whatever you have best (using the mini spell to push the monsters) and then alternate the poison spell (deal a % of his current hp) with a stop spell, while spamming lightning and tornado.
WIth the fast forward button it's even easier now >.>
Good game, nice to see the elephant back in a RPG-like, but I ran across a quite nasty bug: Passing from Grassland to Ruins area, the music suddenly disappeared, the lasers flicker in and out, and both me and the enemies can't die, tried refreshing but to no avail.
Still a nice 5/5 for pure elephant epicness!
Nice game overall, some aspects could be tweaked. As said before, the mage is really good due to her ranged attack and relatively high hp regen per tile match, the warrior has high hp to compensate for attack range, but appear to simply lack a bit.
A sort of encyclopedia of terms would be nice, from what i understood, "Heroic Rush" is when after creating a match, due to good positioning another 3-5 matches (not sure on the exact numbers) fall in place giving extra hp I think. "General Mobilization is when you end up having no match or special tiles (weapons,chests,etc) to click, resetting the board and giving you everything that was on the board.
Finally, the store is quite a nice way to gamble for some good items, but the price for those items is so high, buying one item will require intense farming to buy another. I'd say either bump up the gold gained by 3-match yellows, or reduce the price of items.
Overall a very nice game, no bugs spotted, nice design, 4/5.
Very good game, I can't wait for the next chapters! Although one thing I noted is that the suffx of protection (+x protection in blue) deosn't appear to affect our protection rating. Anyone else found this issue?
level 1-10: Yay, a new Factory Balls game! these are pretty easy!
level 11-13:Mmhh fun part starts now.
level 14 and 15: You're really making me hate Christmas decorations.
level 16: ... You gotta be ******* me!
I'll do better next time :(