Why does every single Papa's game get badges? I thought the very first one was a lesson in how repetitive these games naturally are. Now there's badges for every single clone?
It took me forever to find enough Razor Queens to get enough rematches to finally beat her, but once I did, the new sword made cleaning up the rest of the awards simple. Now I've got them all.
This game is barely a game, first of all. It’s more like a software toy, that you just watch. Second of all, the ‘gameplay’ doesn’t seem to have much of an impact on your results. You basically just have to get low visibility, cross your fingers, and hope. Finally, because of this, there’s really only one viable strategy, which is pretty boring. Try and be as asymptomatic as possible, and just wait, then try and kill everyone. It would be nice if you could make different kinds of diseases and maybe still succeed, but nope. I really wish this ‘game’ hadn’t gotten 4 badges and a card.
This game is barely a game, first of all. It's more like a software toy, that you just watch. Second of all, the 'gameplay' doesn't seem to have much of an impact on your results. You basically just have to get low visibility, cross your fingers, and hope. Finally, because of this, there's really only one viable strategy, which is pretty boring. Try and be as asymptomatic as possible, and just wait, then try and kill everyone. It would be nice if you could make different kinds of diseases and maybe still succeed, but nope. I really wish this 'game' hadn't gotten 4 badges and a card.
I do not like the fact that these ArmorGames still receive revenue and can win contests here on Kongregate, but don't have full features. That is ridiculous. I'm sure the full game is worthy of a better grade, but I'm gonna downvote because of this policy.
All of the flak this game is receiving really seems unnecessary. It's a good standard typing game, sounds like most of the whiners just need to learn to key more quickly and accurately.
I have played a number of games and have not noticed any particularly unusual results from the RNG. However, I have played games in which the RNG was based upon time, and they could be manipulated in such a way that they were not random. I doubt this is the case with Kongai, but those who dismiss it as impossible and simply the result of probability may wish to consider other possibilities. Again, I don't think there's anything wrong with the Kongai RNG, but only those who have programmed it can know for sure. If some of these comments of ridiculous runs are truthful, something may be amiss.