Probably will be no answer, but I've played this game for years without issue. Suddenly my workers aren't gaining experience points, but also aren't losing morale. What?
More tips: Brake heat and tire heat is multiplied by 4X in the formula. That's where my heat problems have been coming from!
Pro-tip: Transports are a huge mid-game money earner. I said that last time. But they do not calculate looks in to their car point value.
You can skimp out on that entire field of research for a large portion of the game. Wish I'd known that before spending a few hundred million on those upgrades!
Tips: Sales speed is more important than production speed. I like having 5 or 6 salesmen per one worker.
Production costs aren't always bad, as they determine the max price.
Production cost research doesn't pay for itself for an extremely long time. Don't worry about it. Design to higher levels instead.
Make big improvements to parts research before investing in new designs. Each new car might only have two new parts. But if the improvement is big, that's all you need.
Researching body and chassis size is probably the most effective use of your money to start.
In the mid-term, you will want to get enough max weight and body capacity to make a transport vehicle. The patch notes themselves say to do this. Do it.
I started two idle games last night. Shut them down after a few hours, went to sleep. When I logged in, the other one gave me my offline earnings. This game asked me my name and put me back at the beginning...
I've been playing this game for years, and I've discovered a new trick you can use to defeat those pesky tanks, flak guns and artillery pieces. Enemies don't fire in pillboxes. If you put up a couple pillboxes near the top, you can catch a lot of the vehicles, mortars, ect where they won't fire for some time. Also, you can keep an engineer in there and plant regular and AT mines in safety.
The one and only thing wrong with this game, in my opinion, is that the anti-armor units are absoultely awful and almost never hit anything, meaning your success or lack of depends entirely on how many tanks are incoming. Bazookas are awful, AT guns are worse, and your tanks are next to useless against enemy tanks. Oddly, the only effective unit for anti-armor warfare is the engineer (and now the new paratrooper makshift explosive skill).
I've been having masive lag issues for the last week or so, affecting both the game window, and it seems the time as well. No other programs on my PC are affected. Keeping the power plant menu open helps a bit, but trying to manage a reactor is painfully slow to react. Is there any way to fix this?
Once I reach the quest to bring Uncle Owen and his 7 friends to Cape Town I get stuck. It won't let me fly anywhere. The mecahnism won't respond in the map window. Tried refreshing to no avail. The only way to end the tutorial is to restart from scratch.
You're losing players before your tutorial is even over.
Give your necro very high HP. Take a lot of range bonuses such as crossbow fusions. Stack one character with DPS before worrying about a balanced team.
Thanks, we will look into memory usage!