BUG:
- The "attack resistance" ability from a guild says that you can get immune to "Attack N" for one turn, but instead it grants "attack shield 1", which protects from the next (one) attack.
- One of the enemies (can't remember which one) says he loses draws immediately, but instead he loses draws for the rest of combat.
I also think that later fights are taking too long. Awesome game otherwise, keep it up!
Once my opponent spawned with no asteroids nearby. At all. Easiest match of my life...
Fail limit is terrible design choice IMO. If I can't play long enough, I won't pay. Especially people who are having trouble early will stop playing too soon to even think of paying.
Cleric's mass heal is bugged - heals far less than tooltip says: atm mine says it heals for 300, while one character was healed by only 210 and wasnt at full health yet.