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Feb. 03, 2014
Marcus> it saves every 5 minutes, according to the developer.
Feb. 01, 2014
You might want to get that fixed ;)
Found a bug that allows fast money: if you save with items, then go to town and refresh the page while you are in town, you immediately arrive in your farm with both the money from the sales and the goods.
Developer Reply
Damn cheaters XD Fixed now, thank you very much.
Oct. 17, 2013
At some point you can make a ball that looks like Deadpool...
Aug. 28, 2013
When the survival ends, you automatically gain 99999 xp, even if you did so by just pause/quitting with no kills at all. It seems a bit weird.
Apr. 12, 2013
I really enjoyed struggling on some levels :) You could have been so much meaner, and I thank you for not going full sadistic :D The music was not too intrusive, which is a plus. Oddly enough I knew 50 was the last, but I hoped it would be a bit longer.
Thanks! Glad you enjoyed it. :) And you're welcome! Haha. I'm not one to go too nuts with the difficulty. I have plans for Howmonica for the future, so perhaps you will eventually get your wish of a longer game. ;)
Mar. 21, 2013
I have learned a valuable lesson about friendship with this game.
Mar. 13, 2013
To invert: stay long enough upside down while in the air.
Mar. 08, 2013
I like how there is no recovery time, because it adds to the realism of the nightmare (everything's out to get you), but at the same time you can get caught in a deadly combo, one that made me lose 3 hearts at once. But heh, if at first you don't succeed, upgrade your stuff and beat'em some more :p
Mar. 05, 2013
I'm impressed with the translations quality. Having the game start in my language right away surprised me for a sec ;)
Mar. 03, 2013
(and after checking, same goes for the characters)
Somehow minor as well, I can from the awards screen select an award which will make me race with a particular character on a particular race. If this is the very first time I visit the race, when said race is over, the world map still shows the area and race as "new". I currently have a zone fully completed (with the green checkmark) but it still has a "new" on it since I never manually launched the last race.
I guess it can't hurt then. After finishing the train level, my inertia made me continue beyond the train and I fell through the ground, endlessly. Until the black screen of successful ending appeared. While this is not breaking the game, it can be slightly unaesthetic but I don't know about the level of fixability required. Also I think I liked the old sounds more for the stunt and boost meter. Those are more discreet, but I preferred when I was warned for sure. I can understand that people like it soft though.
I like how it is looking better and better :) too bad the progress was reset again :p on one hand I might wait until the final version is released, but if I can help find some more bugs/tweaks... decisions, decisions...
Feb. 28, 2013
Just like neontigerrun and intrinsics, after finishing the game I think it is pretty well-balanced, although some levels seemed way more easier after the tweak (notably the arches), maybe slightly too much. I'm still curious about the Haddock mode, and the challenges that are still locked.
Feb. 27, 2013
As of 0.97 (too bad for the saves, but at least the game is fun to replay, so it's fine :D), I did not start the 7_1 race with a sneaky start (didn't get the visual or the sound I had in other races where I did get one) and the counter was black during the race, but at the end I still got the reward for said sneaky start.
cool, thanks for the replay, hae you noticed you are also in the credits on that version !
Feb. 26, 2013
A minor and funny thing, the game referral for your extrenal links is soccerballs 2 :p
opps again well spotted.
Feb. 25, 2013
Ah shoot, I finally completed 5_4 (car-crushing) and didn't get the bell, or the level completion for that matter.
Gah sorry, that's fixed in the next version, but i'm afraid it will break your saved game
Feb. 23, 2013
Sorry for the spamming, I give them as they go. The 7_4 the pond didn't acknowledge my flawless victory agaisnt the spikes :( The level is still marked as unbeaten and the precious bell unavailable :( (Also it would be nice if "P" was also the unpausing key)
FIXED v0.964
During 6_2 To the Castle, once boost lvl 11 reached the counter didn't start counting the seconds. Eben if it shouldn't, I maintained it for more than 5 seconds but still didn't get the mission complete.
Ah great, I'll fix that today, thanks. FIXED v0.964
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