I think the problems with this game are as follows:
As pkedpker stated: You can use the same theme for every bridge.
In addition, its unpredictable in that at times the solution is more illogical than the mechanism that doesn't work.
I think if there was a more defined weight and strength values (explained to the player) for wood vs. steel it would play much better.
P.S. Absolutely my favorite game on the site. Many a night I've got myself blitzed out of my mind playing this game for hours on end with the provided music as well as some of my own.
The best feature: It saves songs you've used before so you don't have to go hunt down URLs again!
It's all about getting the high combos early on. Its completely dependent upon when they throw the yellow madness at you.
I had a perfect run with a combo of 120x and didn't even break 4mil because the yellow madness came waaay late in the song.
On the other hand...I got a yellow madness very early. Hit reds 2-3 times. Didn't get a combo above 110x and hit 5mil.
Its a multiplier...the longer duration of a high multiplier the more likely you'll get 5mil. I hit 4.8 and 4.9mil 5 or 6 times before I broke 5mil.
Pretty good. I used Moby - Extreme Ways (found URL via seeqpod.com). Got 153x combo....76% of the shapes....avoided all reds. Didn't catch the score.
Solid game...wish there was some serious badge overload on this game. 27.5k votes and its ~4.5/5.
screw worrying about the boss....just dodge and he'll eventually fall. It's all about the points.
My highest score was something like 70-80k (after 10+ tries) then my next game was ~300k. Odd.
Also funny how the vast majority of people give this game a 5/5...realizing its an April Fool's Day joke. Then there are the people that post on here and just don't get it.