So, yeah, the game is still not tracking the payout for the lemonade stands or any of the other high speed businesses. I'm supposed to be making roughly 1 unvigintillion a second. I'm making less than 100th of that. I'm gonna keep posting this complaint until they deign to fix it.
Yep, my lemonade stands still make about 1000th of what they claim unless I close the program. I am actually being penalized for playing the game at this point.
So, it's really aggravating that my lemonade stand claims to be making 1 novemdicillion a minute and I'm stuck making about 100th of that. It would sure be nice if this got fixed.
My lemonade stand claims it is making 44.55 octoviginitillion per second, but it is very clearly NOT. By my best estimate, it is making barely a tenth of that and my entire earth-side capitalist structure isn't making 44 octovigintillion a second. Please make these accurate or there's no point in having them at all.
So, water pressure and the laws of physics are only given lip service, I notice. "What's that you say? Water would never flow up a pipe for three feet with nothing but air pushing it? Don't be silly. If there's a pipe, that's where the water is going. Standing water in the pipes? That is a fiction, sir."
I'd the say the main downside to this game is that at some point I can play a single run... forever. The objects and rocket don't ever run out, so there's no reason to ever really stop. For me, I eventually stopped caring, and that's when I eventually rocketed into one too many balloons and came to a stop. How about an end to the field or a total limit on rocket fuel or something which will make a run end?
I've run into a bug in the fighting system. My characters are all melee based so as to save ammo and be quiet. Often, the character will target an undead behind other undead and rather than switch targets, the character simply stands there and gets killed waiting for their preferred target. I'd appreciate a tweak in the game to correct this issue.
So every so often, usually about hourly, the game will randomly disconnect. If it's in the middle of the mission, I lose access to the building for 24 hours and get nothing. I think this is a problem that should be fixed. Granted, this game clearly states it is a beta, but fixing a repeating crash should be a priority.
wow, total lack of physics on the bounce. This game isn't great, but the elevator music is kind of soothing. One thing that would help is an english proofreader. You could replace the intro text with "Get all the hearts of the same color through the door to appropriate colored room. Once all the hearts of each color are where they belong, you'll find true love!" or something equally cheesy.
So, I see what everyone has been complaining about. I just hit a level with 2 healing blocks set with two resurrection blocks in a square. It's not so much that it's hard as that I could leave my computer and come back tomorrow and have about as good a chance of beating this as if I just sat right here and worked at it. Not entertaining.
I've seen some questions on how to beat the golem. I found a method that seemed to work and ought to work for any build, provided you're good enough. The golem doesn't move, so simply pick a position just to the right of its right shoulder. It will throw rocks at you so dash left. It will again throw rocks so dash right. Repeat this pattern indefinitely without worrying too much about dealing damage. Use your shadow skill on occasion to up the odds of dishing out some damage. The golem will eventually beginning firing a bit faster and the blocks may become a nuisance, but eventually you'll get him killed.
My one and only biggest peeve is that I can't smash the silly thatched roof cottages with the huge stone idols. Also, should there be a sequel, there should be some trogdor action with the antagonist route.