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Varsic's Comments

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Scream Collector

Play Scream Collector

Nov. 26, 2016

Rating: 1

I think I found a bug.? Achivement: Spooky Sounds! Are these sounds suppose to be globally unique? As is once you play the door sound its no longer allowed to be used again in the sound count for the achievement? IE) I can click on the door and then onthe dead goose, alternating the sound being played and increasing the count really fast...as if you have currentSound != lastSound{ count++; } Was this intentional?

Super Fruit TD

Play Super Fruit TD

Apr. 28, 2016

Rating: 0

Accidentally uploaded a corrupted version. Will fix after semester finals.

Learn to Fly 2

Play Learn to Fly 2

Aug. 15, 2015

Rating: -1

Visual Bug: Upon thrusting and skipping on water, the thrust animation will stay after bouncing off the water.

Realm Grinder

Play Realm Grinder

May. 19, 2015

Rating: 23

[Suggestion]: Include in the text for the achievements a progress bar of some kind. [Suggestion] A good way to get by without a tutorial when in early development is to have a text box show information about something your mouse is over. Maybe I wish to know what the different coins are used for at the early stages of the game. Otherwise a great start!

Developer response from DivineGames

Thanks for the suggestions, we are working on them! Edit: we implemented these suggestions. Check the news post!

Idle Raiders

Play Idle Raiders

May. 12, 2015

Rating: 0

What program did you use?

DefendCraft

Play DefendCraft

May. 08, 2015

Rating: 0

"Can you allow us TO BREAK THE BLOCKS WE PLACE." You should be able to break them. Double Right Click. "and there is like 8 trees and you cant grow em back so please add them in" You should be able to cut down the leaves and cause more trees to grow! I updated it last night!

DefendCraft

Play DefendCraft

May. 07, 2015

Rating: 0

Please let me know of any glitches/bugs!

MineQuest

Play MineQuest

May. 07, 2015

Rating: 3

Gem Balance Suggestion? (Numeric) = Increase the multiplier of the rock reward by amounts based on the amount and types of gem used. Just enough such that its gaining more than if it were to just idle on the base rock without gem boosts. (Semi-numeric) = Add a chance to drop a gem of that quality used or lower after completing gem boost. If not hard you could add a upgrade for that as well. (Non-numeric) = If you wished to make it worth while for gem boosting, as well as making it a very end game related deal, you should try this idea. After completing a gem boost you have a chance to acquire Heads and Handles. The quality of each would be increased by the gem-tier and rock level. NB: I love this game. I'm going to work on an idle&clicking game myself and loved your COMBO and BOOST mechanics, not something i've seen in most Idle/clicking games. Hopefully its ok that I use something similar to those mechanics to make my game just as fun!

DefendCraft

Play DefendCraft

Apr. 29, 2015

Rating: 1

WORK IN PROGRESS! I will try my best to keep updating this game, so stick around! I'm developing new skills in programming so things could change drastically for better or worse. Let me know of all bugs you find so I can write them down and address them. Of course there are some already I know of since its EARLY stages of development but I wanted some feedback on things I don't think of. Thanks again!

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