What about rain that distorts vision slightly? I don't know much about the game engine you're using, but that would be a cool effect. Also, I'm loving the different regions, but you need more! :D Giant mushrooms, dead forest (if that's not too polygonal), dessert with cacti and plateaus (speed up due to extra sun?).
I'll note implementing more than one or two of my suggestions might make the game too easy. My goal was to take away bad luck but not change the difficulty too much. I just cleared 6 regions, so the difficulty is about right :D my heart started racing around region 5, but I was lucky with the time reversals at that point.
I can't believe I decide to play this over FPS war games...it's addictive!
What about a checkpoint after clearing each region that you're allowed to return to once per game? So you're allowed to die once. It's quite easy to make a mistake in this game. I'm finding clearing 6 regions to be really hard, which is today's challenge. I also think higher regions should have slightly more chance of pickups (especially the time reverse one), since they become increasingly based upon luck about whether you can get to them. Also, the clouds are really difficult to avoid, they're so big and slow. Perhaps make them slightly less common. Just some ideas to consider. 5/5
I agree 100% with friends listing and some way of inviting friends ingame as opposed to sending a link to one. But at least there's something, hmm?
I think the shop is a way for people who APPRECIATE the hard work put into this game and wish to donate but not just throw their money away for it. As far as I'm concerned this game is worthy enough to earn A FEW dollars, it's very well made if having a few teething problems since it's still fairly new, and it is only A FEW dollars for what is being offered.
I'd also like to note I find many comments here distateful since they are not at all thought out, and seem to have no sense of perspective.
I disagree with all comments in favour of premade teams, I think at least a third of the fun and strategy is to prepare for truce-breaking. However, I AM in favour of a "vote to end" button as it were, allowing the remaining players to decide whether they want to end it there and share the xp (wouldn't be classed as a win and would need a seperate column beside the match:win in leaderboard to be draw)
Regarding moving units, this also takes away some of the strategy and the "thinking ahead" part of the game. I think it would actually be worse to do this. ESPECIALLY since the max in a region is only 8, there would be too many 8s forming and ties would be yet even more common.... At least this is the case for manual, I don't mind about the other two modes. But as far as I know, this will at some stage be implemented anyway.
I have to disagree with you DragonArcher, this is a risk style game, simplicity is its idle (and that's how I like it). If you want spells and abilities you can by all means play LotR Risk (one I was never keen on personally). I agree with a friend system though, since making friends between Kongregate and the main site is a headache outside the game. If you want lots of features like that, by all means write it yourself, noone's stopping you. The trouble is, not many people appreciate how immensely difficult it is to make a game as complex as what we've already got here.
In reply to Darekun "Still, reuse these graphics for something with decent gameplay and it could be awesome."
Like a team towers vs strategy board game perhaps?
To Mateusz's reply to: >>Nice if the pointer would change to a arrow when clicking the area changes the screen. . .
I agree that the arrow doesn't work, but perhaps a little icon in the top corner to indicate that the action to be performed is moving? Like little legs maybe? I did find I was quite often 'accidentally' moving scenes while searching for secret items. Just a thought. Aside from that, this is definately the most beautiful game on the internet.
Eye candy. Pleeease someone make a desktop background with flourescent grass that moves with your mouse like it does in this! This is quality stuff. You're like the thorntons of free internet games... if that...makes any sense...
a good game but it has a very annoying bug...if I hold the fast forward button down for too long the units become out of sinc and the game freezes except for the firing fx. I was on the last round as well >_>
oooh amazing stuff with the music. So original!
I think how the creator did this is just with 2 tracks playing at the same time and altering the volumes of each according.
oh and splash doesn't exist. It's cripple now.
Enemy String:
*Count , Graphic ID , Name , Strength , Weakness , Im to Cripple? , Im to Slow? , Im to Infect? , Im to Debuff? , Flying? , Speed (1-3) , Delay , HP , Gold , EXP , Repeats? , Absorbing? , Regenerate?
(stuff followed by "?" are 0 or 1)
brilliant game, but it's a bit repetative. Can't we have a good storyline for this game? It's in need of one.
One minor note: There is virtually no point in using slow and probably a few other effects towards the beginning of the game. Kind of a :\
who made this? they're an idiot.
the gold and exp are the wrong way round, when you import maps you only import ONE enemy wave. There are issues with the waypoints. I'm a programmer, I didn't think it would be so hard to get a simple editor like this to work.
Take my advice just DON'T USE THIS EDITOR. It's got so many bugs it's just useless anyway.