5/5 Beautiful game, loved every moment of it.
From the pixel art (always held a soft spot in my heart) and gentle music to the great puzzle and the heartbreaking storyline (Reminded me of Shutter Island a little, without the violence of course), every second was amazing.
Lots of love for this game. Great puzzler, although never going out of its way to be frustratingly difficult - the perfect balance. Very enjoyable with a fantastic concept. 5/5.
Yay! What an awesome Idle game! :3
Not really sure what to use the notepad for though. You should put some more classic games on here like Solitaire :)
I loved it! A fantastic game that really needs to be developed further. There was a point at the end of level 6 where the background scrolled off the side, too.
Fantastic work, keep it up!
For your first game this is pretty good :)
Interestingly, if you shoot and then press left or right your arrow curves. not sure if that's supposed to happen.
Not a new concept, but the bosses and different enemies give it value. A few bugs that need fixing out and it needs some sort hook to keep you playing. I loved facing the bosses. A great idea that needs to be expanded to become a serious winner. Keep it up. 5/5
I don't exactly know why this game's rated so high. I mean, it's well made but there's no objective, no replay value, nothing really outstanding. A valiant effort, though.
Dissing a game simply because it's difficult is no reason to rate it down. This final game in the series simply has a steeper learning curve then the rest.
Although I agree that many of the songs are far too long, I cannot empathise with those of you who say you're 'Forced to play' it and 'It has bad songs', may I say that nobody's forcing you to play it, and these songs were made by aspiring artists and if you were willing to chip in a large chunk of money for the royalties to well-known bands, I'm sure we could come up with a few songs that everyone's heard of and is sick of.
Anyway, I think this is an improvement on GMD2, especially with the option of canceling off effects and the separate lines for each key. I'll give it 5/5, if for nothing than to try and make up for the unjustified low ratings :)
Juicemaster, at least give you reasoning. There's absolutely no use insulting a game and then not backing up your reasoning. I tend to assume people that hate games without reason simply lost a few and can't be bothered trying to get better.
Looking good! Still needs to be a purpose for ducking, too.
One other thing I've found is that the fire sometime doesn't stretch down far enough to burn, and you need to be on higher ground to hit em. Of course, at the moment they're just targets but you may want to consider that in the future ^.~
For those having trouble with this game, I've written a Tips and Tricks guide in the forum. You can visit it here:
http://www.kongregate.com/forums/3/topics/6858
This is great!! It'd be good to have a recoil when you get hit, rather than have your live counter increasing really quickly. Increasing in a bad way, in negative numbers.
I'm seriously looking forward to this <3
Awesome updates, too