Honestly feels pretty bad to meet the requirements of a pet/class but not have it unlock because you can't select it, or forgot too/don't want to give up all your pets levels. I don't see why it can't just automatically unlock when you meet the requirements.
Other then the infectionators being highly obnoxious, I like the game as a whole. Could use a bit more polish and a retweek of the infectors but other then that a good game. 3.75/5
(-1 for polish needed and -.25 for the infectors)
Very nice, I really liked the art style and the music fit quite well.
My only complaints are that
1. The foreground did block some things occasionally (namely the fire spouts got blocked a lot)
2. Getting hit flinches you onto the ground and usually results in you getting hit more then once.
3. Some of the later random spawning can get to be impossible to dodge, not that it's hard it's just flat out impossible. (Fireball guy a bit above mid screen floating over a bear standing on a fire spout with a mushroom a ways in front of the bear for example)
your example is impossible. object groups are generated with delays, so a bear will never stand on top of a fire pit. trust me, it's always possible to beat.
God the trap mechanics are so bad -_- Lasers spawn on you instantly and the meteors are going to hurt you one way or another because you're FORCED to ether be on the front and get hit by other shit (such as lasers insta spawning there) or you have to stay back and walk through the wall of damage they make that NEVER. GOES. AWAY.
I like the game play and idea but stupid things likes this are ruining it for me already.
I don't know what to think of Frantic 3. It seems like it's almost unfinished when compared to Frantic 2. There's next to no options you can customize anymore for whatever reason, and the bullets don't look as nice (to me anyway) as they did in Frantic 2. The multi-weapon and accessory customization is nice, but so much of it is just the exact same thing. 4 of the accessories have to do with gaining something when grinding, and all of then don't actually add anything other then being a basic enhancement.
The weapons also seem a bit basic (3 of them being the same thing but with a different strength) and I really wish upgrading was more branched out on them.
It's an okay game, but doesn't seem to been as finished as Frantic 2 was.
Could you please fix the "Lost units" bug where it says you lost units that you didn't. (I think it might occasionally count things like the fighters from ZAC's of the free collector drones.)
It's like a good game...only it sucks.
1.Randomness for gameplay
2.can't tell what the powerups early on are
3.some of ther powerups and timers don't always work right
Decklanx: You can get more spaces (more then you'll ever realy need)
HotAirRaccoon: They get stronger later (and i think theres different levels of them or something)
whillkill: if they kill you instantly on day 10 how am i at day 114?
(Actually try to kill them)
your example is impossible. object groups are generated with delays, so a bear will never stand on top of a fire pit. trust me, it's always possible to beat.