The combat mechanic is really fun, but the enemies need more variety, and yes, as everyone says, drag and drop to sac items is too slow. Also why give the player such a potent accessory from the get-go? The large ankh is too good to start with, none of the rings are nearly as good until you get to rare rings.
It has some problems, like sticky, unresponsive controls and the 'rescue companion' prompt being broken (though you can just save and reload and the companion's rescued), but all in all this is just _such_ a fantastic, high quality, high content game it really deserves 5/5 stars anyway.
Excellent graphics and sound, booooring gameplay. Battle consists mostly of waiting. Students not taken along on quests should improve somehow; is this an academy or a pest disposal service?
Seriously, people, calm down. Okay, the zombies can walk through walls, deal with it. The character design is great, the animations are great, the game mechanics are great. This game is way better than a lot of higher rated games on Kong.
I thought the other commenters were exaggerating about this being a fallout ripoff. Hoo boy, I was wrong. This is fallout, except you are a furry and movement and action points are separate. Show some originality!!!
A lot of great ideas here, but it needs some adjustments and some more material than just wandering around (too slowly) touching this and then that. The butterfly works amazingly well, though. 3/5, add some well-thought out features and speed up the walking and it could be an awesome game.