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Road of the Dead 2

Play Road of the Dead 2

Nov. 08, 2013

Rating: 3

i know that there's a random element to it - but every now and then i run into a soldier who gets 3 weapons worth of clips loaded into him and still kills me. ... it wouldn't be so bad if i hadn't just taken his buddy out with a few pistol shots.

Bloons TD 5

Play Bloons TD 5

Apr. 28, 2013

Rating: 5

A string of 20 days attendance was broken because of server connectivity - four different times over the day I tried to show up, but was told "you don't exist, sorry!". I like the game 'n all, appreciate all the effort, don't get me wrong; I know the internet is a fickle mistress. But, well, when I care and the server-side failure isn't acknowledged, I feel like my give-a-damn is being ditched with no regard.

Paladog

Play Paladog

Jun. 08, 2012

Rating: 4

screw the green levels. seriously. like the game, but when you get 10 spells in a row - and limited ones at that - there's no strategy, no upgrading, just getting railed on.

Greedy Ghouls

Play Greedy Ghouls

Feb. 22, 2012

Rating: 0

liking it, except for one aspect. with the laser... well, it's one of those things. if i can tell that i just shot someone in the face, it's frustrating for it not to do anything. this isn't complaining about the programming choices so much as the gaming aesthetics. i'm so used to the convention 'when in doubt, shot them in the head' that when i'm getting swarmed, i go for the head without thinking. watching said beam pass through is a wee bit frustrating. good game, though. maybe i'm just venting.

Back to Alien Party

Play Back to Alien Party

Jan. 30, 2012

Rating: 9

the hidden menu bar is a good idea... except that it's at the top, and the -goal- is to go up. at least a few times, i've tried to click with some precision, only to realize that the upper dead zone had led me astray.

Shameless clone

Play Shameless clone

Dec. 07, 2011

Rating: 0

flipping is fine, annoyance can add to a game... it's that you have to -wait- to be annoyed. plus it doesn't help that, when the flip thing stacks, you have to wait... just to still be inverted and, now, exponentially annoyed - because you had an inversion rhythm going which was interrupted just to remind you that, yes, this will continue. O.o

Cardian

Play Cardian

Mar. 04, 2011

Rating: 0

Interesting peasants... There's a reason why I named my deck "Zerg Rush".

Treadmillasaurus Rex

Play Treadmillasaurus Rex

Feb. 25, 2011

Rating: 6

Hat? Delightful!

Tesla Death Ray

Play Tesla Death Ray

Jan. 15, 2011

Rating: -2

not sure if it's a game issue or a flash issue - accidentally hit the right mouse button, and the audio zap effect began looping, superceding all other audio and continuing even through the main menu. minor issue; enjoying it otherwise.

The Linear RPG

Play The Linear RPG

Dec. 23, 2010

Rating: 3

one missing bit: the recent 100% completion idea. ... with a pegacorn wallpaper unlock or something like that.

12 till Christmas

Play 12 till Christmas

Dec. 22, 2010

Rating: 4

"...and so the soulless creatures of the night were mercilessly pummeled by santa as he went about his rounds." "even the cute penguins?" "oh, of course, little timmy - don't you see? they were in santa's way!"

Arkandian Crusade

Play Arkandian Crusade

Dec. 21, 2010

Rating: 0

defense... no idea what's going on. getting smacked if i stand in the way without doing damage; being told i'm doing it wrong if they go by. and there are x's: but do they mean that's where i'm able to hit, or where i can't?

Mining Truck 2: Trolley Transport

Play Mining Truck 2: Trolley Transport

Dec. 20, 2010

Rating: 3

the crane failed to load anything onto the conveyor belt. this wasn't a physics-counteraction thing; it picked the items up, and let them go in a backwards motion. ... and then smacked me in the head. there's a difference between failure and flat out impossible cruelty.

Poltergifts

Play Poltergifts

Dec. 20, 2010

Rating: 1

had a good time - up until about 4:20 (strangely enough). around that point, the opponents get tougher, while the weapons get ridiculously weak against them. i'm not complaining about the necessity to intelligently use weapon ammo; i'm raising the issue that, when there are five yellow robots charging you, opening four power-ups and finding 3 chocolate santas and a frisbee just seems... mean.

Castle Crusade v1.1

Play Castle Crusade v1.1

Nov. 27, 2010

Rating: 7

The trebuchet is a nice idea - but the way it's implemented, it's like a penalty, not a bonus. If you don't use it, no bonus logs show up - and if you do, you waste precious seconds building the bastard while the computer is getting its continuous stream of upgrades. Fix it or remove it - or just admit to everyone that it's a random penalty.

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