Are you talking about the little guys which are passing through the walls? They are only on levels 3-6. They are spawning from the Bluul Egg which is easily destroyed by 5-6 attacks. :o
if the game is not going to give me all the combos possible from a particular move, can I at least choose which one I get? Combined with the special requirements, an incorrect special causes a restart of the level. Tried but can't find this fun. Worse the creator can't seem to understand the ton of comments so this won't get any better.
one thing to note - I could not select a new quest with the new system until I had upgraded one of my skills. The skill upgraded had nothing to do with the initial quest available, just apparently was needed to get the new system working properly
I can get a consistent blackscreen after a defense mission where the zombies attack the outpost in the first area. The next mission after that blackscreens.
Can you add a button to skip the animations in the beginning until you solve the blackscreen problems? Right now I'm not sure you want to advertise who you are each time the game bugs out every 2-3 missions.
Combat side has the usual irritation of all the Decisions - jumping enemies from outside the visible area, etc. Same problems, haven't been fixed in 3 games, won't get fixed no matter how much people dislike - would probably take changing some part of the underlying game system and apparently devs are uninterested in that.
the resource juggling side has lots of clunky steps - having to search camps to find where the individual needed is hiding, figuring out what people are needed is hard to do while in the camp (as well as who you currently have). Cute idea, but would have been better served with a simple +/- button in the team drop-down.
So is the stock market supposed to be so flawed? _Every_ time I buy that particular stock drops to the floor while the rest climb to stratospheric heights. Tried with 2 at a time to prove the effect - I can watch and wait to clear 3-4 profit, but the artificial 'random' effect ruins it. Would like either better instructions or more balance.
way too grindy. Can pass 1st level with no problem, blowing through the opponents. When I start on level 2 (full health, etc) 3 of them completely devastate me. Basically the game is a grind for the set badge and then leave.
Something wrong with the 'steering' in shipwreck at least - holding hard left, driving straight along a straight wall as if no control inputs whatsoever. have to stop to back up to actually turn. would like to have the controls be responsive in a driving game.
Knucklecracker, in case you were wondering if this works - I'm off to purchase CW3 once I'm done with these missions. Hope there's a discount if you already picked up CW2.
Would love to see where the game calcualtes the center of gravity of my vehicle is. Too many times after random damage my CG is apparently about 10 meters in front and above my vehicle as I flip uncontrollably on a level surface.
I feel like gravity is diminishing near the surface - if the same slow-motion drop from a 1-inch bounce applied on higher jumps, I'd be flying a couple of kilometers.
Trying to do a tower upgrade with 0 danger in a zone, max guards, etc...and getting run over by 15+ trolls/supertrolls/etc. Sorta like Decison2, you get to a point where it's just not winnable and might as well walk away. Fun up to that point, then delete cookie and find something else.
Are you talking about the little guys which are passing through the walls? They are only on levels 3-6. They are spawning from the Bluul Egg which is easily destroyed by 5-6 attacks. :o