Definitely had a blast playing, an hour that I won't get back, but an hour enjoyed. Amazingly well made, 5/5. This Dev deserves money or something for this.
Tip for people struggling with bosses: get a bunch of nukes at the highest level you can get them, and just drop them all when the boss wakes up. Get enough of them, and they'll die instantly.
Good concept, but RNG gives you set ups that leave you with 2 combo rooms remaining, each holding the same 3 items, and you have no way to determine which is which
Great little game. I can honestly say I am pleasantly surprised the dev didn't pull the douchebag move of hurting any of the adventurer's family. Without a doubt, this is one of the best short story games I've played.
You know, if the kidnapper just mined their own supercomputers for half an hour, they would have more SFC than they asked the player for, so logically, the kidnapper should've asked for more
While current gameplay is extremely lacking, which is nothing wrong, every game starts somewhere, the concept that the developer is aiming to eventually achieve is one I can fully support. I would personally suggest, instead of hiring workers, possibly growing plant-like creatures from seeds to help you work? It would make an interesting mechanic. All in all, can't wait for future developments, this seems it'll become a game I will thoroughly enjoy.
That's a really cool idea, I will look into that when i get to the point of thematics. I have 2 more resources planned, and plant life would easily fit into one of them. Thanks for your suggestion!
amazing game. Right now, there's nothing I can complain about or suggest. I mean, heck, it even loads faster than most web-based unity games. The only thing I can think of, which is hiring other inmates, is probably further in the game. Great job, automatic 5 stars
That's a really cool idea, I will look into that when i get to the point of thematics. I have 2 more resources planned, and plant life would easily fit into one of them. Thanks for your suggestion!