Okay this idea might be a little bit high pokered but I'll give it a shot.
I just read that you're working on uniques. My idea for those is to make them permament (like after death). But therefore they lvl with you. If you find a unique helmet it will start lvl 0 but won't dissappear after death. In the shop you get the option to up it (or you add a blacksmith or something), but once you die you start at lvl 0 again. If you find common loot that's better than your unique stuff you can equip it without loosing the uniques. Allright... that' it ;)
My save data get's erased as soon as I quit playing or refresh. I never pressed the "Erase Game Data" or cleared my cache or whatsoever. Any suggestions? I replayed to Boss 3 three times now...
It's very frustrating to loose double jumps by holding down the jumpkey. In addition to cevgars comment it's even worse. I found the entire game mechanics great. Especially cause you really have to enhance your skills instead of stupid upgraing here and upgrading there, but maybe you can do something about the double jump steering ;)
pls add a quequeoption for things from item shop and beakery. It's annoying to wait 15 seconds for a few loafs... than 15 again... and 15 again.
Same counts for potions. 15 minutes is even more annoying. You could add queque costs. Like for 20 potions you have to pay 20x basic price of the potions plus a fee of 200 wood/metal extra (would make 10 per potion)
Dear Devs, pls try to create a balance between limited free and limited priced items. I totally agree on some of your pramin pourchases. You have to make a living out of your job and so on. I get all this. But pure real money offers make a lot of players feel like outsiders. Try to find a middle way ;)
It would be good to give the bonusstatpoints a time delay. Sometimes they pop up in the middle of a fight and BAM! +2 to crit instead of +8 to damage. That's alittle frustrating.
Apart from that I really appreciate your work here. Especially cause you seem to care about the comments ;)
please do something about the ruby-drop rate. I Killed the first boss around 30 times, the second one 20 times. 0 rubies. The only single ruby I've ever found was in a chest in the burnt village. I completed all armor sets on rank two exept the rubyparts. I don't even have a trapper helmet. This is just frustrating, even for a grindinggame
I would love to see a market for ressources. I have like 500 brroms, screws, bat wings, etc. and I always have a lack of wood but way to much metal. Make it logical, brroms for wood, screws for metal, wings for both, etc.... it doesn't have to screw up the ressource system so make the benefits small but at least let there be some benefits. Or, even better, make some kind of outpost to exchange like 1000 screws for a special knight armor set or something
There may be "something" in the works for all the extra items you have in your inventory.