The game is quite all right, especially the story. There is an annoying mechanic to spin rewards that increase levels of attributes/games: it makes the cost of further upgrades exactly as if you have bought the levels yourself, making the spin rewards not that great (or useless when received on lower attribute/game level).
The game is broken. The UI elemnts keep apparing in weird places, second mission got stuck after surviving 11 waves and it goes without saying that it did not save.
I like the idea but there is just WAY too much text to read. Even though some of it passes as entertaining, there's just too much. Thank you for the skip button though!
A grindfest. Will only suffer through it to get the badges. I agree with some of the others - this could have actually been a pretty decent game if the dev put some more thought into it.
Not bad at first, but get really tedious on the later stages. Desperately needs some more weapons upgrades (firepower, attack speed, multiple shot). You reach your max damage output somewhere around the middle of the game and from them on it gets longer and longer to beat levels. Please balance it out, dev!
- The bonus wheel is taking far too long to spin; its reward are also lacking. The only useful bonus is the 'x2'.
- Bonus wheel revivals are useless, since the player is not asked to click in order to revive. I've developed a habit of switching to another window while the bonus wheel is spinning - I've lost numerous revivals since you just get back into the game and die instantly if not active.
- The summary screen animation is too long and annoying.
- The quests are irritating in a way that they do not track your progress until you actually unlock them. There are many that would've been completed instantly if it wasn't for that.
- Flamethrower is very powerful but also extremely dangerous to use as it obstructs your views, which often results in dying due to not seeing enemy projectiles.
- It takes too long for the summary screen to appear after you die. It should be near instant.
Fonts were way better before the latest update. It's hard to read them now, especially the cash/sec. ones. Please make them easy to read again. One more thing - the achievement/unlock popups are covering the donuts. Fix it, pretty please!
BUG: After you research The Final Countdown for the first time you it does not got grayed out or otherwise deactivated – you can still click on it and lose money with no profit at all. Please make researched stuff inactive so we won't lose money this way!
Is there any way to change the language manually instead of relying on the automatic detection system? I'm an expat in France at the moment and have virtually no knowledge of the local language...
At last you can gain progress on all quests at the same time, instead of the retarded '3 missions at any given time' system used by most similar games. Thank you!