There needs to be an alternate way to hard reset. I'm on a laptop and don't have the delete key.
Also, am I meant to be able to spend RP without having any? Currently at -4e48
I will be implementing a new file save system possibly later tonight address and make it more mouse friendly too.
Regarding spending RP with keyboard. That was a bug which i accidentally let it slip out but it has already been fixed on v1.0.5! :3
I like it a bunch but the grouped blocks (with the yellow/orange bonds) cause a big framerate drop, which kills the mood a bit. still a great game, and a good followup to an already great concept
Absolutely love the Irish names. Not a common thing you see in games, and paired up with the music it creates a totally unique and engrossing atmosphere. I love it!
I've played this game before and I loved it then and I love it now. No surprise you guys have gone on to make A Knots Story, and although I only played the demo I presume it will be as good as that throughout. Bravo
i'm not too far into it, but i'm really enjoying it so far. just like how the submachine games felt like a very good homage to myst, this feels like a very good homage to 999. i'm looking forward to finishing this, and definitely looking forward to what you'll be putting out in the future. nice work!
absolutely loved it. intuitive enough to learn quickly. each stage differs enough from the last to make learning the new monsters/arena fun. charming music, nothing too over the top, deceptively complicated/strategic. Great game!
incredible for a three day game. aside from the nasty bug, this could definitly have an endless mode, combos, more bosses, etc. so many ways you can build on what is already a very solid game
nice!
Good chapter, great addition to the first. I just have a few suggestions. As is common practice in many adventure puzzle games, looking at an item in your inventory will sometimes suggest a clue. For instance, looking at the tablecloth in the inventory might say something along the lines of: "This tablecloth is pretty large. I could probably cut some off if I needed". Just little clues like that to help the player along. There were a few times where I got stuck because I understood what I needed to do, I just didn't know how to do it. Having little clues would've helped me a lot. Great game though, chapter 3 is much anticipated!
I'm actually finding a bug now. Sometimes when I start a level, I'll input the code, but I get no response. The game continues as if it were normal, but no text ever appears. I have to restart the level to fix it.
Really nothing wrong with it. Tutorial was a bit lengthy, so I had to go back and reread it. Would've worked better if it showed through example. For instance, "in this example, the code entered is '31'. The V shows that one of the numbers is correct and in the correct spot. The X shows that the other number is incorrect entirely. Next we'll put in '21'. Now we have two X's, so we assume that the 3 in the previous entry was correct. Neither two nor one are correct. Now we will try '30'. There we go!"
Something like that, so it makes it a bit more interactive rather than a series of text bubbles. Really smooth game though, I'm enjoying it!
Thanks for your feedback ViktorVaughn. You are right about the tutorial, but we choose to make it a bit lenghty because in some other games we released some players complained about the little information provided: next time we'll try to make it better following your really good suggestion! :D
Cheers and keep having fun!
Also, a bug I found. Sometimes 'space' won't pause the game. I'm not sure if it's a browser problem or what (I'm on the latest Chrome, on OSX 10.11.3). It acts as if the game forgets that my keyboard is locked to it, because once I click on the game, it begins to work again.
Still a great game :)
Could you notice after which events spacebar denies to work? Looks like I forgot to add focus changing after closing some ingame windows... Anyway, a single click anywhere will fix the problem. And I'll try to fix it in the next update. Thanks.
1-9 hotkeys are used for selection of groups of soldiers... So using it in the deployment mode could confuse some players. But perhaps I could use a combination, something like shift+1..0. I think I'll add it in the next update, thanks!
I will be implementing a new file save system possibly later tonight address and make it more mouse friendly too. Regarding spending RP with keyboard. That was a bug which i accidentally let it slip out but it has already been fixed on v1.0.5! :3