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Jul. 12, 2011
Only one thing to say.... FUAAAAAAAAAAAAAAAAAAAAAA!!!!!
Jan. 24, 2011
@feizai where do you think you are going with only 15 wiz's and 10 paladins?
Apr. 06, 2010
a poor puzzle indeed, nothing so brainy and challenging as gamers wish
Mar. 19, 2010
503 blue neko in 57.9 seconds, that's really better
495 blue nekon orb in 60 seconds, my bad luck follows me even in games today
Nov. 18, 2009
to calculate your reloading time you should use this formula: time/(1 + (rl%/100)) In example, my militia with a gravity gun and 140% reloading speed will reload in: 9000/(1 + 1.40)=3.750 secs
Nov. 17, 2009
really good retro avoider, with really good dodging moves, 5/5
Oct. 20, 2009
well, it's enough parkour, but not really enough. Ehm... maybe you should wallrun too?
Sep. 12, 2009
First! However this game is too poor, if you use the HTF for a game make it a bloodfest!
Jul. 20, 2009
ok, i don't even try to get the impossible, this is even worse than meat boy player pack
Jul. 16, 2009
a real challenge, but controls shoul be EVEN MORE responsive
May. 10, 2009
Oh, I was forgetting, the treasures usually suck, for such a rarity of chest you could give at least 100 gold, not 15 and just thank heaven that at least you found a chest
Make higher drop rates for the treasure chests, with 80 monsters defeated i just got 3 easy chests and a medium one
Mar. 17, 2009
demo? 1/5 and thanks there isn't less
Mar. 16, 2009
way too eaasy... what's that? speed 25x... forgive my words!!! XD funny enough
way too easy, way too boring. Even playing on hard
Mar. 07, 2009
needs restart 'n mute buttons, better controls, more kinds of baddies (you should see who are the thougher guys). 2/5, try again
Mar. 01, 2009
stolen
Feb. 18, 2009
well, you have some sick idea for a character, try to do something very good with Meet Leo 2 and 3. 3/5 for the moment
Feb. 17, 2009
To greg: pls don't badge this thing To rudy_sudarto: but when you decide bosses's health level do you take strange things? Try to make games hard without creating everlasting bosses, all your games become a sleep-resistance challenge (if you are wondering, I'm talking about that freaky facey thing, it's easy to avoid but once I lost because I fall asleep. Also happened with The End)
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