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Vilx's Comments

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Unproportional2

Play Unproportional2

Jun. 25, 2020

Rating: 2

You know, this would be real nice as a single game with an ever expanding online picture library. You'd need a server for the pictures though.

Medieval Chronicles 9 (Part 2)

Play Medieval Chronicles 9 (Part 2)

May. 02, 2020

Rating: 4

When this series is over, I'm going to replay them all once more, because I've already lost track of the story so far. :D But these are awesome games, by far the ones I look forward to the most. I do hope that when it's done, the author will make one grand game from them all together.

Shuffle World

Play Shuffle World

Oct. 15, 2019

Rating: 0

Bug here on Chrome latest. After finishing the 1st level just fine, I cannot swap any pieces anymore. They're just all flashing green and don't react to mouse clicks.

Medieval Chronicles 6

Play Medieval Chronicles 6

Sep. 02, 2019

Rating: 4

Woohoo! Yesss!!! Another one!!!! :) Btw - are there any plans to continue on the main storyline? That kinda got left hanging. :) Although it seems that this one is merging in there too, slowly.

OXXO

Play OXXO

Aug. 28, 2019

Rating: 0

And here I am with an ancient AMD Phenom II X2 550BE, 6GB DDR RAM and a Radeon RX570, and everything works smoooothly. My guess: it uses some arcane shader magic that older/integerated GPUs don't support that well.

Unfold

Play Unfold

Aug. 19, 2019

Rating: 1

Another idea: add more red herrings. Pieces that seem like they just HAVE to be a part of the solution, but in reality you should leave them alone. Or maybe not fold them as much as you can. It seems like you already tried it a bit in some levels, but this can be taken much further.

Medieval Cop -The Invidia Games - Part 3

Play Medieval Cop -The Invidia Games - Part 3

Sep. 14, 2018

Rating: 0

Ina's and Mina's maze... is there a bug with one of the pieces, or is that on purpose? I don't want to spoil anything, but one of the pieces seems to be affected by an unrelated piece.

Hat Wizard 2

Play Hat Wizard 2

Aug. 25, 2018

Rating: 0

Bug: In the final level, when you meet the first statue, exchange yourself with it and quickly throw your hat on it again. Then wait until the statue has been consumed together with your hat. Then teleport. You disappear, but don't die. The level continues infinitely. If you try to walk around, you die.

Scalak

Play Scalak

Jun. 08, 2018

Rating: 0

There's a bug in the 3rd to the last level where some of the pieces (including the left one with the yellow dot) cannot be removed. Also I managed to fit together misfitting pieces.

Puzlogic

Play Puzlogic

May. 05, 2018

Rating: 1

About the "memory" feature - add it on right-clicking (or long-tap on mobile) on an empty field. Then pop up a selection of the different squares not yet placed. Clicking on a popup square places/removes the memory mark. Memory marks are like small squares inside the empty square. I'd say allowing to place 9 marks (a 3x3 grid) would be enough.

A knots story

Play A knots story

Jan. 25, 2018

Rating: 11

This... was... AWESOME!!! Seriously, I didn't notice the "DEMO" tag and was very disappointed when I realized how short it was. Please, PLEASE make the full thing happen! I'll pay to play it! And I mean it. This deserves to be on Steam/GOG! :) The game reminds me a lot of Ori and the Blind Forest, both because of the art and the bittersweet/sentimental tone. The execution quality is excellent. The only thing that I could think of improving is the jumping animation of Knots - feels a bit stiff at this point. But that's just a visual tweak. Keep up the good work! :)

Developer response from crounchann

Hey thanks for your good feedback :) happy that you like our game. Yes you are right the jumping animation isn't smooth on this demo, I already improve it for the full version ;).

Papa's Cupcakeria

Play Papa's Cupcakeria

Feb. 26, 2014

Rating: 0

Emergency, emergency! To the Batter Stations!

3D Logic

Play 3D Logic

Dec. 02, 2011

Rating: 5

Y U MAEK MY BRAIN ASPLODE?! But, seriously, completed the whole game in about 55 minutes. Moderately challenging, but fun. :)

Sota

Play Sota

Nov. 08, 2011

Rating: 360

Oh, to the author: it would be nicer/easier to play if you could "drag" the towers around, instead of repeatedly placing and deleting them.

Sota

Play Sota

Nov. 08, 2011

Rating: 2

Raykizap: Yes, that one gave me headaches too. But it gets easier if you start thinking about where the shadows are, not where the light fills. And the answer is super-easy (warning, spoiler): you place one tower at the very left edge, the other - at the very right edge, both exactly in the middle of that edge.

Concerned Joe

Play Concerned Joe

Nov. 01, 2011

Rating: 8

The worst thing is - after returning from this game to my real work I feel like I have to typetypetypetype, because if I stop - I die. :D

Not To Scale

Play Not To Scale

Aug. 01, 2011

Rating: 9

For an added difficulty (and better looks), you should make the pictures high-res and use a high-quality scaler like bicubic. That way it would only look stretched, not pixelated. Of course, there's a CPU cost for this, so you'd need to optimize it a bit... but I'm positive that this issue can be resolved. :)

14 locks

Play 14 locks

Jun. 08, 2011

Rating: 3

Interesting, albeit dead easy. I'll add a few suggestions (read: things that annoyed me), as a long-time FPS player: - Make the mouse sensitivity adjustable. - Make the him...her...err...IT move faster. Solving the levels was easy. Waiting for the character to crawl from one end to another was not. Better yet - add a RUN or SLOWDOWN key (typically Shift or Caps Lock), so the speed can be chosen by the player. - Remove or decrease the movement after the keyboard key is released. The "slippery" movement makes you think you are on ice or something, and that unnecessarily complicates moving around.

Vampire Skills

Play Vampire Skills

May. 13, 2011

Rating: 7

What? So... that WASN'T the tutorial? Man, and just when I thought that I've finally completed the tutorial and the real game is about to begin...

Mystic Garden

Play Mystic Garden

Mar. 30, 2011

Rating: 1

Can't help but think - hell, there must have been at least a dozen different ways he could have climbed over the wall. Or swam out throught the canal (two piranhas would not have given any realistic trouble). :P

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