Time warps wayyy too common in jeweled chests. It's really not that useful. 30 minutes isn't anything. 8 hours is cool; but that's it. Prefer equipment.
Still kind of confused at how Gym is so useless compared to shield. I have the choice between spending 135 M on 6 Block or 235 M on 1837 Block. HMMMMMM.
Resource gathering is so slow now. Particularly the drop rate. It's embarrassing to have 3 M metal and kill a monster only to get 3 K. This new resource gathering makes logging out the only option.
I erred with the Math. 500 million seconds is roughly 15 years. It's unlikely anyone would get 5 billion shots if we fire bullets at best 7/second.
An upgrade to shooting speed and shots per shot may make the goal of 5 billion shots more reasonable.
Who could be expected to make 5 billion shots? Even if we fired 10 bullets a second--which we can't--we'd take 500 million seconds. And since 1 million seconds is roughly 12 days, that's 600 days of shooting. Since shooting isn't even offline--how can we be expected to get 5 billion shots? That achievement should be removed or shooting rate should be increased 20 fold or shooting should be offline. Furthermore, to get the reloading achievement, it's better not to upgrade ammo--that's bleh.
The 50 quintillion shot reward is mis-ordered. Plus the shot upgrades kind of pan off a little too quickly. The double digit upgrades are the best.
In addition, I think shots should be done even offline.
:'( Floor 17 Level 17 . . . took a break . . . on my return, level 1 floor 1, no more maze, no runes, negative flux and negative hp, floor looks like a brick tile, no enemies . . . yeah bug and now I gotta do new game . . . :'(
I had thought custom classes would have been nice for the excellent Appalese Wall. This one should have it too. Also shared XP would be boss, considering that level 4 characters in a level 15 fight aren't going to do much. Finally, some more customization like "Keep Distance" or "Attack Weakest" yadda yadda, that is set in and out of battle may make the AI more intelligent. Of course the skills are excellent and the game is great (although hard.) 5/5
Great! Though AI can be smartened, like, my weak characters shouldn't be running to the front line. Maybe make it so they limit their advance. Also custom classes would be nice--custom AI too. Also the end scene should tell us if a character dies. Permanent deaths are no fun. And they are less fun when you walk away, see mission complete and no escapes, only to find out that one of your characters are permanently dead. Maybe "Heroes dead:" can be added. Otherwise, GREAT game, GREAT concept, 5/5!
What do you mean you were offline?