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Sword Fight

Play Sword Fight

Aug. 21, 2017

Rating: 0

What does the student count even mean?

Crusaders of the Lost Idols

Play Crusaders of the Lost Idols

Sep. 07, 2015

Rating: -2

Time warps wayyy too common in jeweled chests. It's really not that useful. 30 minutes isn't anything. 8 hours is cool; but that's it. Prefer equipment.

Crusaders of the Lost Idols

Play Crusaders of the Lost Idols

Sep. 04, 2015

Rating: -5

The jeweled chests rewards are really bad.

Crusaders of the Lost Idols

Play Crusaders of the Lost Idols

Aug. 03, 2015

Rating: -4

I was offline so I didn't get chests for the first two bosses. BUG.

Developer response from Codename_Enter

What do you mean you were offline?

Trimps

Play Trimps

Jul. 23, 2015

Rating: 3

Add more Gym upgrades please!

Trimps

Play Trimps

Jul. 20, 2015

Rating: 1

Still kind of confused at how Gym is so useless compared to shield. I have the choice between spending 135 M on 6 Block or 235 M on 1837 Block. HMMMMMM.

Trimps

Play Trimps

Jul. 15, 2015

Rating: 16

Resource gathering is so slow now. Particularly the drop rate. It's embarrassing to have 3 M metal and kill a monster only to get 3 K. This new resource gathering makes logging out the only option.

Blackmarket

Play Blackmarket

Jun. 03, 2015

Rating: 4

I erred with the Math. 500 million seconds is roughly 15 years. It's unlikely anyone would get 5 billion shots if we fire bullets at best 7/second. An upgrade to shooting speed and shots per shot may make the goal of 5 billion shots more reasonable.

Blackmarket

Play Blackmarket

Jun. 01, 2015

Rating: 5

Who could be expected to make 5 billion shots? Even if we fired 10 bullets a second--which we can't--we'd take 500 million seconds. And since 1 million seconds is roughly 12 days, that's 600 days of shooting. Since shooting isn't even offline--how can we be expected to get 5 billion shots? That achievement should be removed or shooting rate should be increased 20 fold or shooting should be offline. Furthermore, to get the reloading achievement, it's better not to upgrade ammo--that's bleh.

Blackmarket

Play Blackmarket

May. 03, 2015

Rating: 1

The 50 quintillion shot reward is mis-ordered. Plus the shot upgrades kind of pan off a little too quickly. The double digit upgrades are the best. In addition, I think shots should be done even offline.

Tower of the Archmage

Play Tower of the Archmage

Jul. 24, 2014

Rating: 1

:'( Floor 17 Level 17 . . . took a break . . . on my return, level 1 floor 1, no more maze, no runes, negative flux and negative hp, floor looks like a brick tile, no enemies . . . yeah bug and now I gotta do new game . . . :'(

Cardinal Quest 2

Play Cardinal Quest 2

May. 08, 2014

Rating: 2

Wow, this is an awesome game. Thief FTW! 5/5.

War of the Shard

Play War of the Shard

Apr. 20, 2014

Rating: 3

I had thought custom classes would have been nice for the excellent Appalese Wall. This one should have it too. Also shared XP would be boss, considering that level 4 characters in a level 15 fight aren't going to do much. Finally, some more customization like "Keep Distance" or "Attack Weakest" yadda yadda, that is set in and out of battle may make the AI more intelligent. Of course the skills are excellent and the game is great (although hard.) 5/5

Developer response from WakefieldStudios

a 'blank slate' hero is in the pipeline, but it might be a while ...

The Appalese Wall

Play The Appalese Wall

Aug. 13, 2013

Rating: 1

Great! Though AI can be smartened, like, my weak characters shouldn't be running to the front line. Maybe make it so they limit their advance. Also custom classes would be nice--custom AI too. Also the end scene should tell us if a character dies. Permanent deaths are no fun. And they are less fun when you walk away, see mission complete and no escapes, only to find out that one of your characters are permanently dead. Maybe "Heroes dead:" can be added. Otherwise, GREAT game, GREAT concept, 5/5!

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