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Level 9
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Lord Demetrius Runeheart, the Living Weapon, The Omniscient Scientist
Class: King
Age:Measurable age is somewhere around 50,000 years, though its estimated that the age of this male falls closer to 100,000 years old
Race: Kyosei: The Kyosei are an advanced society of beings that draw from both the feudal system and the spartan culture. They have a heavy focus on the endurance, intelligence and combat prowess of their units, as well as the general intelligence of their people. The Kyosei are well known for their advanced intellect and ability to create things that would normally be impossible at the age they were in, as well as the ability to forge magic and magical texts that can affect the physical world. They had bodies that could withstand the harshest conditions and adapt to combat sensations in a moments notice. The kyosei had thicker bones, stronger muscles, and skin that was more durable than most other races The real draw to the Kyosei is the blood magic and Dread Arts that they possess and the forbidden magical techniques they have developed. The kyosei had a bone marrow that was different, meaning they could channel energy into their bone marrow to produce more blood, and can do so until they run out of energy. The kyosei could force veins to slide out of their skin so that they could produce blood without injury with a blade. The techniques are forbidden because they damage the body, drain life force, or many other effects that aren't pleasant.The benefit is how strong these techniques are.
Quirks: Demetrius has a very high iq, and he is a bit egotistical. He may also say or do things in the opposite order that most would do said things.
Mental Characteristics
Known Languages: He has a large variety of languages that he can understand, though not speak. This is one of the things most find weird about him, and that he finds weird about himself.
Lures: Power
Savvies: Blacksmithing, construction, playing a variety of instruments and singing
Ineptitudes: Small social cues or appropriate ways to handle society when he is in a bad mood
Temperament: Phlegmatic (phlegm): Introverted, unemotional, and people-oriented.
Hobbies: Demetrius plays the flute, saxophone, and french horn, sings, and uses combat as hobbies.
Intellectual Characteristics
Logical-Mathematical: Demetrius is one of the most logical people a being may encounter in their lives. He is able to quickly and creatively think of solutions to the issues his friends and family come across.
Spatial: Demetrius is able to create images in his head easily, leading to the many works that have been a success by his hand.
Linguistic: Demetrius is a suave being, one who can get his way out of stressful situations with only his words. His laziness tries to get out of things using this method instead of doing things he would be doing otherwise. Even against his wishes he sometimes cannot use language correctly, being socially inept at his very core.
Bodily-Kinesthetic: He is in complete control of his body, allowing him to be incredibly flexible and able to do almost superhuman movements. He doesn't use the flexibility much, due to the mentioned laziness, unless he needs to use it to save himself or others
Musical: He is very musically gifted, able to excel at whatever musical route he decides to pursue.
Interpersonal: Demetrius may be a people oriented person, but he fails at times due to the partial inability to understand others that seems to strike when he doesn't want it to.
Intrapersonal: He understands himself perfectly, able to examine the social ineptitude
before anyone else was able to begin to identify what it was. He knows every bit of how his body works and what he needs to do to improve himself.
Naturalistic: Demetrius can be oblivious to what is around him at any given time, though he tries to understand what surrounds him before acting on anything.
Existential: Demetrius has always been one to believe in more than what he has seen or felt, that ghosts and otherworldly beings are very real, Especially due to the fact that he has saw some of these in his life.
Philosophical Characteristics
Morality: โGood is not Soft.โ The character isn't an Anti-Hero, Vigilante Man or even portrayed as Good Is Not Nice. He's a genuinely friendly, sociable, caring person, always looking out for his friends and family and trying to do the right thing. Such a character would have to be compassionate to his enemies, right? Actually, no. Unlike the Good Is Not Nice character, someone who falls under this trope actually is a nice person. It's just that this niceness doesn't extend to giving free passes to the truly vile and horrific among their enemies. They are the reason why the villain should Beware the Nice Ones, especially since they aren't gonna wait to be angered or snap before the inevitable beatdown/killing begins. The Good Is Not Soft character will find them, will stop them and (if they're lucky) will kill them before they can hit that Berserk Button. Then they'll (usually) go home to enjoy dinner and settle in for a good night's sleep.
Perception: : Demetrius has always tried to be realisticin his perception, to remove all feelings from his decisions and how he sees the things around him.
Strengths: Demetrius is a very agile and strong combatant, but his strength mostly comes from his intelligence and his ability to think outside the box when need be. He can support others by drawing their minds to conclusions they wouldn't have made alone.
Weaknesses: Demetrius may be a very skilled combatant, but he relies too much on his magic at times and also too much on his ego, leading often to him slipping up and making mistakes.
Likes: Demetrius likes being warm and dark places, noticeable because of his elements. He also likes hot tea, beautiful summer days, and enjoys the finer beauties in life such as fall days and the bloody corpses of those who wished to harm his family.
Dislikes: He dislikes loud noises from any source, being disturbed when he is reading, and people who ruin his plans. He dislikes being anywhere that is too cold or too wet, so he doesn't go outside much during winter.
Wardrobe: Demetrius normally wears a black suit with white tie, or a long black cloak over a set of black tight fitting clothing.
Social Characteristics
Emotional Stability: Demetrius is incredibly emotionally stable, able to keep cool and calm in most situations without an issue, and due to the torture his parents inflicted, he was able to resist the breaking much easier.
Humor: Demetrius has a dark sense of humor, though he does not laugh at much, so hearing his laughter was a testament to a being's humor.
Reputation: Demetrius is held in high esteem to those he's worked with. As a scientist, teacher, and fighter.
Status: Demetrius is of a high social status even though he doesn't want to be around people
School and Work
Study Habits: Demetrius studies everything he needs to study at once, taking no breaks whatsoever until it is all accounted for.
Learning Type: Visual and Kinesthetic
Occupation: Bounty Hunter, Mechanic, and Technician
Physical Characteristics
Height: 6โ7โโ
Weight: 250lbs ( kg)
Hair Color: Red
Hair Length: Short and Spiky
Eye Color: Orange
Scars: Many, two notable ones being on his neck and left cheek
Tattoos and Piercings:
Locomotion: Plantigrade
Energy and mana based weaponry
Raw mana weaponization:Unlike others, Demetrius can use his mana as a weapon, able to pull it directly from the pool it is stored in. This raw mana can be used to take on qualities of his other powers without actually having to be transformed into those other powers.
The power of the Dread, or also known as the Force of Eternal Dread is a weaponization of an age old particle that had no longer been heard of since the Kyosei buried it within the earth and sealed its access in a tome that was strong enough to restrain it. The activation code was a simple series of unintelligible nonsense that only those who sealed it away could understand. This didnt quite matter, because the latch on the book would release the power if ever broken, and that is what unleashed it upon the world once more.
The usage of this power comes quite simply from the use and change of the Dread Particle, hence the name of the magic itself. This particle is a very useful one, as it can bend the laws of reality with its mutagenic and caustic qualities, even those that give life to which did not have life, such as things like rock fixtures and giving movement to trees/ other inanimate objects. The dread particle worms its way into the chosen object and lines the cells or pores of an object with the particles. These particles give energy to the object and force it to act on the will of the caster. This effect can also be done with living creatures to create slaves that act completely of the users will.
Discussion of the Dread Particles caustic qualities allow one to see how intense and strong it is as an acid, being many quadrillion times than the strongest know acid to humanity, fluoroantimonic acid. This indicates that this substance can burn through literally everything that it comes across that isnt composed of superhuman qualities such as magically forged metals. Such metals like Runeheartium composed by the Runeheart family that is one of the only ones that can stand up to the Dread Particle.
The Dread Particle has a very easy time taking into the air, and as such it can travel a great distance from where the caster is. It has an easy time hanging around the aura of the user so the use of the different transformations of the energy is easier to complete efficiently.
Typically when the Dread Particle is introduced to living matter or elements, the energy horribly mutates the elements and the living matter to some horrible mutation of what they once were, and also doing horrific things to the structure of the affected area. When a being uses the particle long enough, they can learn to circumvent this quality and learn to use the particle to amplify the power of elements and living flesh instead of hampering them, and that is where the aforementioned animation of the inanimate and maker of slaves comes from.
The Dread Particles mutagenic properties is most easily noticed when the pure particle comes into contact with the living cells of beings. The particle can easily mutate the flesh or plant to some horrific version of what it was, causing cells to divide at an uncontrollable pace and can lead to growth of body parts that werent meant to be there and the complete shut down of organelles in cells. The mutation can also lead to the total collapse of cell membranes and cell walls.
When properly molded with the Dread Particle, mana and elemental energy can be brought to a much higher level of strength than ever before, such as allowing flames to burn hotter and hotter without any oxygen, for lightning to pierce through objects that it normally couldnt, and for wind to be many times stronger than normal to name a few effects that could be generated by the application of Dread energy to a user's magic.
Dimensional Energy: Dimensional energy is a 4th dimensional force that causes everything to vibrate a certain frequency and is used to compose the things that exist. This being the case, a user of this skill can use and change the laws of nature around them by locating the frequency each individual dimension vibrates at.
Ferrokinesis: Demetrius can form and bend molecules of metals to form composites and strengthen bonds of existing metals. Using this he can also control the heat of a metal while he is using it, allowing him to be able to heat metal on a whim without much issue.
Molecular Editing:He can target molecules of any kind and use his abilities to edit and manipulate said molecules. Said molecular editing requires tremendous concentration and focus to be used in a useful way.
Metallic Symbiosis: Demetriusโ body has formed a symbiotic relationship with the metal he produces, allowing him to implant metal into his skin without his antibodies attacking the metal and trying to recognize it as a foreign threat.
Blood Control: Being of Kyosei lineage, Demetrius has complete control of his bloodstream and can use this to filter impurities and weaponize it. Like most kyosei, he is immune to a vast majority of venoms and highly resistant to others.
Alpha Stigma
The alpha stigma is a power that has existed for centuries, and only can be instilled in a bloodline by the current holder of the power gifting it to one who does not have it. It cannot be taken, but it can be passed down, only through descendants who have the blood of stigmas flowing through their veins. The alpha stigma has multiple stages, each activating on pivotal points in a being's life, and each stage brings a new pattern on the eye. These patterns are specific to each being and the powers the being hold can influence it.
1st stage:This introduces the Alpha Stigma, and can only be activated when the user goes through a heartfelt situation, such as having the eye implanted in the body. The eye takes its first stage, a simple star. This form seems to be unchanged, as all holders go through it before the eye changes to its forms. The 1st stage introduces the Stigma energy into the body, boosting the abilities that already exists, along with beginner Stigma constructs.
Second Stage: The way this stage is reached is achieved at the verge of death, when the Stigma will does not allow it to accept death, their very will pushes them to activate this eye and serves as a miracle activation. Contrasted from the First Stage of the Stigma which extends and boost the physical abilities of the bearer. The Second Stage extends the Stigma Magical Venes, this causes very heavy strain on the Stigma body due to his or hers Magical Venes being forced and pushed to expand to allow more mana to flow, thus making magical attacks much more stronger, it is difficult for this stage to be controlled, constant mana is being expelled thus making it hard to be controlled.
Third Stage: The way this Stage is unlocked is when the Stigma goes through a traumatizing event, causing him or her to lose all sanity and conscious, they go into a berserk mode where their Magical Venes and physical abilities rise ever higher than when they are in Stage Two. Their skin becomes black, and their eyes become a solid pure soulless white, itโs dangerous to approach the Stigma when in this stage, only a kiss from a loved one can cease the Stage and revert, once unlocked the Stigma is in danger of activating this stage when using Stage Two for too long, the power begins to consume them if not moderately used. When awakened, the stigma awoke the source of his or hers power, their Alpha,Beta, or Omega, an evil monster who supplies them with power. The appearance differs depending on the person.
Final Stage: The ultimate and final transformation of the Alpha Stigma, this occurs when the Stigma is able to control their Alpha,Beta, or Omega. When their Stigma has surrendered to them and grows an intimate relationship with their users, they are now servants of power. The Stigma has double the power than when they were in the Third Stage due to being able to properly control their Stigma and not be consumed by itโs evil power. When this is achieved the Stigma natural abilities are permanently increased, they grow in height, muscle mass, longer hair.
Physical Abilities: A basic Stigma has natural super human abilities, they are naturally faster, stronger, see further, hear better. The Omega Stigma averagely can jump 30 meters, and run up to an average of 65 mph. Punch through concrete. The stronger the stigma they become these natural abilities increase, and when unlocked the Final Stage these natural abilities exceed past the Second Stage when in Passive Stage.
Magical Abilities: Stigma magic can and will vary depending on the type of eyes the have unlocked, each eye is exclusive to the bearer. Everything varies on their eyes, and especially the magic they have unlocked, though it is possible for Stigma to possess similar magic to other Stigmas. Stigma can have magic such as: Elemental Magic, Teleportation Magic, Creation Magic, Dark Magic, Light Magic, Summoning Magic, Space Magic, Manipulation Magic, Strengthening Magic, Time Magic, Healing Magic, Dimensional Magic.
Signature Moves
Annihilation Orb: The Annihilation Orb is a sphere composed of a special energy produced by Demetrius' Alpha Stigma eye. The energy has a powerful base power, but gains power from the number of molecules that his target possesses. The energy is highly explosive, able to level entire empires with a single orb.
Sub Atomic Detonation Technique: Demetrius takes billions of explosives of incredible power, and he compacts them to the subatomic level and scatters them in all directions. Upon reaching a target, the explosives mix with the subatomic particles and upon activation they blow the beings apart violently.
Total Singularity: Demetrius grabs a large area of space, channeling his energy around it before compressing the space past the schwarzschild radius and creating a singularity in the chosen location, with gravity higher than his normal singularities
Skies of Oblivion: Demetrius creates thousands of clones of himself to blanket the skies around his opponent and these clones fire massive volleys of 3x compressed annihilation orbs
Vessel Transfer
Demetrius has a vast amount of bodies that he has stripped the soul from to use as his own, and he can switch between these body at will. He leaves the remnants of his essence inside of these, so they cannot be taken back, and so he could revive if he chose to inside said vessel.
Equipment:
Kudo, the heaven splitter: Kudo is a scythe made of a composite of the heart of a dread beast and a hand designed alloy. Kudos main ability is to steal the life and soul from objects around it, and this effect is accelerated when the scythe comes in contact with objects. Like many of the weapons of its kind, kudoโs malevolence has grown due to the vast amount of life it has stolen. This malevolence is powerful enough to feel from a distance. Kudo has two blades, on opposite ends and in opposite directions from each other. On each blade is an eye with tendrils that reach out to the edges of the blades. The scythe shakes with heavy wrath when anything living comes into anywhere near it, and can be heard actually breathing raspy breaths
Augmentations: Demetriusโ left arm has a 1.5 inch pressured mana cannon in the center that lead down to his elbow and is segmented to properly transport energy. It is stronger with pressurized bursts than anything else. His right arm can fold back to show a 4 inch cannon that can launch larger blasts that can carry larger distances. It also has 6 barrels containing magnetic rods, grappling hooks of titanium and carbon fibre, and explosive needles. The main barrel, the 7th barrel, can weaponize raw mana.
Canister Warfare:The titanium cannisters are 3.5 inches by 1.5 inches, which is a half inch shorter in both dimensions than the cannon itself, to ensure the cannisters dont stick, and that the raw mana properly wraps around the cannister as the mana is what carries the tube. Depending on the purpose of the cannister, the seam in the middle can either be a contact release, a slow release, or a remote release like c4. The slow release is of course for gases and gas based toxins, the contact for contact explosives or direct adminster chemicals, and the remote is for things that are too dangerous to the caster to use on contact with a target
His chest is replaced with the metal parts, with the organs that would reside in the chest replaced with synthetics that would do the job much easier than the ones that used to be there. His spine is reinforced as well, making his movements more fluid with more protection, and the ability to make movements that would be impossible with a normal spine. In his back also sits an annihilist trigger, a power bomb that sprays multiple waves of different energies and bits of material that work with said elements.
1st Wave:Fire of 50000 C interwoven with molten thermite
2nd Wave: Lightning 90000 volts of lightning mixed with concentrated water droplets
3rd Wave:Corruption
4th Wave Ice Temperature -90273C
5th Wave Dimensional energy mixed with jagged weapon constructs
6th Wave: Wind mixed with diamond dust
Kyosei blood gauntlets: Demetrius has a set of gauntlets that are a two piece design. The first are metal pieces that tap into the radial and ulnar arteries of the forearm and the other is a gauntlet that taps into the blood flow and sends it through the gauntlet. These gauntlets increase blood access and also highly pressurize the blood that comes from the gauntlets.
Repulsion cube
The repulsion can repel a few chosen attacks, or once in every few posts, and works by expanding and creating outward force, part of the three artifacts that fit in his armor and flow through his aura to work.
Absorption cube
This artifact is a direct opposite of the repulsion cube, and transfers any magic caught in it into safe energy for him to use, and drawn into his body, the field much larger than the repulsion
Class: King
Age:Measurable age is somewhere around 50,000 years, though its estimated that the age of this male falls closer to 100,000 years old
Race: Kyosei: The Kyosei are an advanced society of beings that draw from both the feudal system and the spartan culture. They have a heavy focus on the endurance, intelligence and combat prowess of their units, as well as the general intelligence of their people. The Kyosei are well known for their advanced intellect and ability to create things that would normally be impossible at the age they were in, as well as the ability to forge magic and magical texts that can affect the physical world. They had bodies that could withstand the harshest conditions and adapt to combat sensations in a moments notice. The kyosei had thicker bones, stronger muscles, and skin that was more durable than most other races The real draw to the Kyosei is the blood magic and Dread Arts that they possess and the forbidden magical techniques they have developed. The kyosei had a bone marrow that was different, meaning they could channel energy into their bone marrow to produce more blood, and can do so until they run out of energy. The kyosei could force veins to slide out of their skin so that they could produce blood without injury with a blade. The techniques are forbidden because they damage the body, drain life force, or many other effects that aren't pleasant.The benefit is how strong these techniques are.
Quirks: Demetrius has a very high iq, and he is a bit egotistical. He may also say or do things in the opposite order that most would do said things.
Mental Characteristics
Known Languages: He has a large variety of languages that he can understand, though not speak. This is one of the things most find weird about him, and that he finds weird about himself.
Lures: Power
Savvies: Blacksmithing, construction, playing a variety of instruments and singing
Ineptitudes: Small social cues or appropriate ways to handle society when he is in a bad mood
Temperament: Phlegmatic (phlegm): Introverted, unemotional, and people-oriented.
Hobbies: Demetrius plays the flute, saxophone, and french horn, sings, and uses combat as hobbies.
Intellectual Characteristics
Logical-Mathematical: Demetrius is one of the most logical people a being may encounter in their lives. He is able to quickly and creatively think of solutions to the issues his friends and family come across.
Spatial: Demetrius is able to create images in his head easily, leading to the many works that have been a success by his hand.
Linguistic: Demetrius is a suave being, one who can get his way out of stressful situations with only his words. His laziness tries to get out of things using this method instead of doing things he would be doing otherwise. Even against his wishes he sometimes cannot use language correctly, being socially inept at his very core.
Bodily-Kinesthetic: He is in complete control of his body, allowing him to be incredibly flexible and able to do almost superhuman movements. He doesn't use the flexibility much, due to the mentioned laziness, unless he needs to use it to save himself or others
Musical: He is very musically gifted, able to excel at whatever musical route he decides to pursue.
Interpersonal: Demetrius may be a people oriented person, but he fails at times due to the partial inability to understand others that seems to strike when he doesn't want it to.
Intrapersonal: He understands himself perfectly, able to examine the social ineptitude
before anyone else was able to begin to identify what it was. He knows every bit of how his body works and what he needs to do to improve himself.
Naturalistic: Demetrius can be oblivious to what is around him at any given time, though he tries to understand what surrounds him before acting on anything.
Existential: Demetrius has always been one to believe in more than what he has seen or felt, that ghosts and otherworldly beings are very real, Especially due to the fact that he has saw some of these in his life.
Philosophical Characteristics
Morality: โGood is not Soft.โ The character isn't an Anti-Hero, Vigilante Man or even portrayed as Good Is Not Nice. He's a genuinely friendly, sociable, caring person, always looking out for his friends and family and trying to do the right thing. Such a character would have to be compassionate to his enemies, right? Actually, no. Unlike the Good Is Not Nice character, someone who falls under this trope actually is a nice person. It's just that this niceness doesn't extend to giving free passes to the truly vile and horrific among their enemies. They are the reason why the villain should Beware the Nice Ones, especially since they aren't gonna wait to be angered or snap before the inevitable beatdown/killing begins. The Good Is Not Soft character will find them, will stop them and (if they're lucky) will kill them before they can hit that Berserk Button. Then they'll (usually) go home to enjoy dinner and settle in for a good night's sleep.
Perception: : Demetrius has always tried to be realisticin his perception, to remove all feelings from his decisions and how he sees the things around him.
Strengths: Demetrius is a very agile and strong combatant, but his strength mostly comes from his intelligence and his ability to think outside the box when need be. He can support others by drawing their minds to conclusions they wouldn't have made alone.
Weaknesses: Demetrius may be a very skilled combatant, but he relies too much on his magic at times and also too much on his ego, leading often to him slipping up and making mistakes.
Likes: Demetrius likes being warm and dark places, noticeable because of his elements. He also likes hot tea, beautiful summer days, and enjoys the finer beauties in life such as fall days and the bloody corpses of those who wished to harm his family.
Dislikes: He dislikes loud noises from any source, being disturbed when he is reading, and people who ruin his plans. He dislikes being anywhere that is too cold or too wet, so he doesn't go outside much during winter.
Wardrobe: Demetrius normally wears a black suit with white tie, or a long black cloak over a set of black tight fitting clothing.
Social Characteristics
Emotional Stability: Demetrius is incredibly emotionally stable, able to keep cool and calm in most situations without an issue, and due to the torture his parents inflicted, he was able to resist the breaking much easier.
Humor: Demetrius has a dark sense of humor, though he does not laugh at much, so hearing his laughter was a testament to a being's humor.
Reputation: Demetrius is held in high esteem to those he's worked with. As a scientist, teacher, and fighter.
Status: Demetrius is of a high social status even though he doesn't want to be around people
School and Work
Study Habits: Demetrius studies everything he needs to study at once, taking no breaks whatsoever until it is all accounted for.
Learning Type: Visual and Kinesthetic
Occupation: Bounty Hunter, Mechanic, and Technician
Physical Characteristics
Height: 6โ7โโ
Weight: 250lbs ( kg)
Hair Color: Red
Hair Length: Short and Spiky
Eye Color: Orange
Scars: Many, two notable ones being on his neck and left cheek
Tattoos and Piercings:
Locomotion: Plantigrade
Energy and mana based weaponry
Raw mana weaponization:Unlike others, Demetrius can use his mana as a weapon, able to pull it directly from the pool it is stored in. This raw mana can be used to take on qualities of his other powers without actually having to be transformed into those other powers.
The power of the Dread, or also known as the Force of Eternal Dread is a weaponization of an age old particle that had no longer been heard of since the Kyosei buried it within the earth and sealed its access in a tome that was strong enough to restrain it. The activation code was a simple series of unintelligible nonsense that only those who sealed it away could understand. This didnt quite matter, because the latch on the book would release the power if ever broken, and that is what unleashed it upon the world once more.
The usage of this power comes quite simply from the use and change of the Dread Particle, hence the name of the magic itself. This particle is a very useful one, as it can bend the laws of reality with its mutagenic and caustic qualities, even those that give life to which did not have life, such as things like rock fixtures and giving movement to trees/ other inanimate objects. The dread particle worms its way into the chosen object and lines the cells or pores of an object with the particles. These particles give energy to the object and force it to act on the will of the caster. This effect can also be done with living creatures to create slaves that act completely of the users will.
Discussion of the Dread Particles caustic qualities allow one to see how intense and strong it is as an acid, being many quadrillion times than the strongest know acid to humanity, fluoroantimonic acid. This indicates that this substance can burn through literally everything that it comes across that isnt composed of superhuman qualities such as magically forged metals. Such metals like Runeheartium composed by the Runeheart family that is one of the only ones that can stand up to the Dread Particle.
The Dread Particle has a very easy time taking into the air, and as such it can travel a great distance from where the caster is. It has an easy time hanging around the aura of the user so the use of the different transformations of the energy is easier to complete efficiently.
Typically when the Dread Particle is introduced to living matter or elements, the energy horribly mutates the elements and the living matter to some horrible mutation of what they once were, and also doing horrific things to the structure of the affected area. When a being uses the particle long enough, they can learn to circumvent this quality and learn to use the particle to amplify the power of elements and living flesh instead of hampering them, and that is where the aforementioned animation of the inanimate and maker of slaves comes from.
The Dread Particles mutagenic properties is most easily noticed when the pure particle comes into contact with the living cells of beings. The particle can easily mutate the flesh or plant to some horrific version of what it was, causing cells to divide at an uncontrollable pace and can lead to growth of body parts that werent meant to be there and the complete shut down of organelles in cells. The mutation can also lead to the total collapse of cell membranes and cell walls.
When properly molded with the Dread Particle, mana and elemental energy can be brought to a much higher level of strength than ever before, such as allowing flames to burn hotter and hotter without any oxygen, for lightning to pierce through objects that it normally couldnt, and for wind to be many times stronger than normal to name a few effects that could be generated by the application of Dread energy to a user's magic.
Dimensional Energy: Dimensional energy is a 4th dimensional force that causes everything to vibrate a certain frequency and is used to compose the things that exist. This being the case, a user of this skill can use and change the laws of nature around them by locating the frequency each individual dimension vibrates at.
Ferrokinesis: Demetrius can form and bend molecules of metals to form composites and strengthen bonds of existing metals. Using this he can also control the heat of a metal while he is using it, allowing him to be able to heat metal on a whim without much issue.
Molecular Editing:He can target molecules of any kind and use his abilities to edit and manipulate said molecules. Said molecular editing requires tremendous concentration and focus to be used in a useful way.
Metallic Symbiosis: Demetriusโ body has formed a symbiotic relationship with the metal he produces, allowing him to implant metal into his skin without his antibodies attacking the metal and trying to recognize it as a foreign threat.
Blood Control: Being of Kyosei lineage, Demetrius has complete control of his bloodstream and can use this to filter impurities and weaponize it. Like most kyosei, he is immune to a vast majority of venoms and highly resistant to others.
Alpha Stigma
The alpha stigma is a power that has existed for centuries, and only can be instilled in a bloodline by the current holder of the power gifting it to one who does not have it. It cannot be taken, but it can be passed down, only through descendants who have the blood of stigmas flowing through their veins. The alpha stigma has multiple stages, each activating on pivotal points in a being's life, and each stage brings a new pattern on the eye. These patterns are specific to each being and the powers the being hold can influence it.
1st stage:This introduces the Alpha Stigma, and can only be activated when the user goes through a heartfelt situation, such as having the eye implanted in the body. The eye takes its first stage, a simple star. This form seems to be unchanged, as all holders go through it before the eye changes to its forms. The 1st stage introduces the Stigma energy into the body, boosting the abilities that already exists, along with beginner Stigma constructs.
Second Stage: The way this stage is reached is achieved at the verge of death, when the Stigma will does not allow it to accept death, their very will pushes them to activate this eye and serves as a miracle activation. Contrasted from the First Stage of the Stigma which extends and boost the physical abilities of the bearer. The Second Stage extends the Stigma Magical Venes, this causes very heavy strain on the Stigma body due to his or hers Magical Venes being forced and pushed to expand to allow more mana to flow, thus making magical attacks much more stronger, it is difficult for this stage to be controlled, constant mana is being expelled thus making it hard to be controlled.
Third Stage: The way this Stage is unlocked is when the Stigma goes through a traumatizing event, causing him or her to lose all sanity and conscious, they go into a berserk mode where their Magical Venes and physical abilities rise ever higher than when they are in Stage Two. Their skin becomes black, and their eyes become a solid pure soulless white, itโs dangerous to approach the Stigma when in this stage, only a kiss from a loved one can cease the Stage and revert, once unlocked the Stigma is in danger of activating this stage when using Stage Two for too long, the power begins to consume them if not moderately used. When awakened, the stigma awoke the source of his or hers power, their Alpha,Beta, or Omega, an evil monster who supplies them with power. The appearance differs depending on the person.
Final Stage: The ultimate and final transformation of the Alpha Stigma, this occurs when the Stigma is able to control their Alpha,Beta, or Omega. When their Stigma has surrendered to them and grows an intimate relationship with their users, they are now servants of power. The Stigma has double the power than when they were in the Third Stage due to being able to properly control their Stigma and not be consumed by itโs evil power. When this is achieved the Stigma natural abilities are permanently increased, they grow in height, muscle mass, longer hair.
Physical Abilities: A basic Stigma has natural super human abilities, they are naturally faster, stronger, see further, hear better. The Omega Stigma averagely can jump 30 meters, and run up to an average of 65 mph. Punch through concrete. The stronger the stigma they become these natural abilities increase, and when unlocked the Final Stage these natural abilities exceed past the Second Stage when in Passive Stage.
Magical Abilities: Stigma magic can and will vary depending on the type of eyes the have unlocked, each eye is exclusive to the bearer. Everything varies on their eyes, and especially the magic they have unlocked, though it is possible for Stigma to possess similar magic to other Stigmas. Stigma can have magic such as: Elemental Magic, Teleportation Magic, Creation Magic, Dark Magic, Light Magic, Summoning Magic, Space Magic, Manipulation Magic, Strengthening Magic, Time Magic, Healing Magic, Dimensional Magic.
Signature Moves
Annihilation Orb: The Annihilation Orb is a sphere composed of a special energy produced by Demetrius' Alpha Stigma eye. The energy has a powerful base power, but gains power from the number of molecules that his target possesses. The energy is highly explosive, able to level entire empires with a single orb.
Sub Atomic Detonation Technique: Demetrius takes billions of explosives of incredible power, and he compacts them to the subatomic level and scatters them in all directions. Upon reaching a target, the explosives mix with the subatomic particles and upon activation they blow the beings apart violently.
Total Singularity: Demetrius grabs a large area of space, channeling his energy around it before compressing the space past the schwarzschild radius and creating a singularity in the chosen location, with gravity higher than his normal singularities
Skies of Oblivion: Demetrius creates thousands of clones of himself to blanket the skies around his opponent and these clones fire massive volleys of 3x compressed annihilation orbs
Vessel Transfer
Demetrius has a vast amount of bodies that he has stripped the soul from to use as his own, and he can switch between these body at will. He leaves the remnants of his essence inside of these, so they cannot be taken back, and so he could revive if he chose to inside said vessel.
Equipment:
Kudo, the heaven splitter: Kudo is a scythe made of a composite of the heart of a dread beast and a hand designed alloy. Kudos main ability is to steal the life and soul from objects around it, and this effect is accelerated when the scythe comes in contact with objects. Like many of the weapons of its kind, kudoโs malevolence has grown due to the vast amount of life it has stolen. This malevolence is powerful enough to feel from a distance. Kudo has two blades, on opposite ends and in opposite directions from each other. On each blade is an eye with tendrils that reach out to the edges of the blades. The scythe shakes with heavy wrath when anything living comes into anywhere near it, and can be heard actually breathing raspy breaths
Augmentations: Demetriusโ left arm has a 1.5 inch pressured mana cannon in the center that lead down to his elbow and is segmented to properly transport energy. It is stronger with pressurized bursts than anything else. His right arm can fold back to show a 4 inch cannon that can launch larger blasts that can carry larger distances. It also has 6 barrels containing magnetic rods, grappling hooks of titanium and carbon fibre, and explosive needles. The main barrel, the 7th barrel, can weaponize raw mana.
Canister Warfare:The titanium cannisters are 3.5 inches by 1.5 inches, which is a half inch shorter in both dimensions than the cannon itself, to ensure the cannisters dont stick, and that the raw mana properly wraps around the cannister as the mana is what carries the tube. Depending on the purpose of the cannister, the seam in the middle can either be a contact release, a slow release, or a remote release like c4. The slow release is of course for gases and gas based toxins, the contact for contact explosives or direct adminster chemicals, and the remote is for things that are too dangerous to the caster to use on contact with a target
His chest is replaced with the metal parts, with the organs that would reside in the chest replaced with synthetics that would do the job much easier than the ones that used to be there. His spine is reinforced as well, making his movements more fluid with more protection, and the ability to make movements that would be impossible with a normal spine. In his back also sits an annihilist trigger, a power bomb that sprays multiple waves of different energies and bits of material that work with said elements.
1st Wave:Fire of 50000 C interwoven with molten thermite
2nd Wave: Lightning 90000 volts of lightning mixed with concentrated water droplets
3rd Wave:Corruption
4th Wave Ice Temperature -90273C
5th Wave Dimensional energy mixed with jagged weapon constructs
6th Wave: Wind mixed with diamond dust
Kyosei blood gauntlets: Demetrius has a set of gauntlets that are a two piece design. The first are metal pieces that tap into the radial and ulnar arteries of the forearm and the other is a gauntlet that taps into the blood flow and sends it through the gauntlet. These gauntlets increase blood access and also highly pressurize the blood that comes from the gauntlets.
Repulsion cube
The repulsion can repel a few chosen attacks, or once in every few posts, and works by expanding and creating outward force, part of the three artifacts that fit in his armor and flow through his aura to work.
Absorption cube
This artifact is a direct opposite of the repulsion cube, and transfers any magic caught in it into safe energy for him to use, and drawn into his body, the field much larger than the repulsion
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