Virini's Comments

Game comments and reviews

Mighty Knight

May. 09, 2014

0

That's just stupid. The time I succeed on the final level, it only spawns a single wave of mobs the entire time.

Legend of the Void

Mar. 23, 2014

1

Is there a world map? Some way to see the how the zones connect to each other?

Kids Vs. Ice Cream

Feb. 28, 2014

-2

This guy seems to have a limitless supply of ice cream. Instead of taunting the kids with it and then shooting them... why not, like, set up shop and just sell it to them?

Dynetzzle

Feb. 01, 2014

2

Not to difficult, and I can't see any way to make it harder without just making it bigger, but really nice concept that makes you think in a different way. I could actually see this being popular next to the daily sudoku in a newspaper.

Demons vs Fairyland

Jan. 22, 2014

4

Could you add a confirmation dialogue for sell building? I've accidentally sold a few while meaning to click the one just to the left. Or else, add an option to have a confirmation dialogue.

Sentry Knight

Jan. 16, 2014

0

Could you put a link to the medals on the world map screen? Or via the talent tree? It's irritating to have to go back to the main menu.

Developer Reply

They're also available in the pause menu, if that makes it a tad easier for ya! I'll see what I can do about placing a button on the World Map. The only reason I haven't so far is because it would be a tad cluttered.

Live Puzzle 2

Sep. 14, 2013

6

There's a preview in the top right corner, you know.

Cursed Treasure 2

Sep. 11, 2013

-2

So far, I'm finding this a bit disappointing compared to the first one. The graphical style, the interface, and the gameplay all seem to be significantly below what you achieved in the original Cursed Treasure.

Battalion Commander

Aug. 31, 2013

5

Oh, the other thing: add a red circle or something around buildings so you know exactly where the insta-death starts. At the moment it's a bit hard to tell.

Battalion Commander

Aug. 31, 2013

1169

Heroic Dash is pretty terrible in practice: you end up in the middle of a huge group of enemies you've had no time to kill. Which leads into the next, and most annoying, problem: ALL enemies (barring one or two buildings) are able to target, including behind them. While you and your allies are mostly just able to shoot straight ahead. That's ok, as far as it goes.... but this type of difficulty makes the game less fun. There's no possibility of 'clutch' skill. If you lose most of your squad in endless mode, it's basically impossible to build it up again. Even if you dodge for a bit, you can't make your allies dodge very well... and the enemies shooting backwards means that not even getting past them will give you a reprieve.

Zombies, Inc.

Feb. 26, 2012

1

A knowledge of geography might have been helpful in making this game good. Sydney, for instance, is approximately on the exact opposite side of Australia to where you put it.

Excellent game. The only thing I'd like would be that the alien's access points through the walls would be more visible. Maybe highlight them once a trooper gets close enough, or something.

Raze 2

Jan. 01, 2012

8

I'd like to see either or both of these: the ability to change weapons with the mouse wheel; automatic change to another weapon when the current one runs completely out of ammo.

Rebuild 2

Oct. 19, 2011

7

"In our panic, we accidentally set fire to the graveyard and were forced to retreat."

Rebuild 2

Oct. 19, 2011

5

Recruited 7 leaders in a row... am I in D.C. or something?

Dead Metal

Sep. 16, 2011

3

With Shock and Awe, the main weapon pushes enemy ships out of the playing area. Where you can't shoot them. And some of the red ships refuse to come back in.

BioGems

Sep. 09, 2011

30

Squid needs to get his giant stupid tentacle off the game board.

ESCAPE

Aug. 26, 2011

3

Why can't you get a head start on the laser? No matter how fast (or slow) you go at the beginning, it's always there in the same place.

ESCAPE

Aug. 24, 2011

-2

297. fml.

So... lemmings much?