It's a very well put together miniputt game. If I could make one small sugestion, I would say maybe zoom the camera in a little closer on some of the holes. I get that the intention was to create a continuous atmosphere, and it's very successful, however some of the levels suffer due to akward camera angles or distances.
It mudles some of the design and makes it hard to disern the path to take in the holes.
I didn't even plan for that at the start, but the story started going in that direction and the player sprite was so similar to how I imagined the smith's daughter grown up would look like, and I just rolled with it and fit it into the story.
I just finished the game, and the only thing I can say is, Dear God I hope you have plans for a sequel! Or that this is the first in a continuing series... >.>
You really need to take a look at fixing some of these bugs... for example, I was on level 9 or 10, fighting the boss as a golem necromancer, my skeletons were fighting minions and the boss charged me, three times, and suddenly my health drained quickly from almost full to zero, a full three seconds after the boss' final charge. Thinking to myself that I would at least be awarded the 25000 mana pearls badge (I had almost 67000) and a boat load of titles, the game froze on the black transition screen between death and the game over screen... needless to say I earned no badge and no titles, and am now very pissed.
I didn't even plan for that at the start, but the story started going in that direction and the player sprite was so similar to how I imagined the smith's daughter grown up would look like, and I just rolled with it and fit it into the story.