I surrendered in PvP 2 save time, and now i cant go Pvp coz im abandoned match? Seriosly?
Plus we got some connection issueses, Plus we got unfair PVE.(Dwarf with 12 mp adn lots of FLYING units, it's not CHALLENGE its ridiculios)
It all make me sadest user ever. Coz i realy liked this CCG.
----
Теперь на родном языке, тоже самое.
Сдался в ПвП чтоб сохранить время себе и сопернику, получил 6 минутный бан, за то что ПОКИНУЛ предыдущий бой. Черезчур мощные соперники в ПвЕ. Согласитесь не честно, когда соперник игнорирует механику игры? Ему взяли и выдали 12 мп и 7 на старте? Это вызов, согласен, НО тогда в зачет должна идти только победа \не победа. Но мы еще звездочки считаем :(
Добавим постоянные разрывы соединения, и получаем в качестве результата меня, как самого грустного пользователя в мире, потому как игра мне понравилась, в большинстве своем( оформление, музыка)
В общем печаааль 2 из 5
Hi VitMiir,
I understand your frustration, unfortunately for us, many players aren't as fair players as you and they used to exploit the system by matching with their other accounts and "Surrendering" in order to push their alter's accounts ranking right to the top. This is sadly something we can't control due to the low player database, if we had a much bigger one we wouldn't have to be so drastic about it. So this is the solution we came up with, the system now flags players leaving / surrendering recurrently and apply this pvp enqueue delay to avoid these kind of behaviors. Nothing really to worry about if you are a player that isn't used to do so. Again, we know this isn't ideal and we hope we can revert it back as soon as the game grows a little. Thank you for your patience and we hope you understand.
Cheers
Hi VitMiir, I understand your frustration, unfortunately for us, many players aren't as fair players as you and they used to exploit the system by matching with their other accounts and "Surrendering" in order to push their alter's accounts ranking right to the top. This is sadly something we can't control due to the low player database, if we had a much bigger one we wouldn't have to be so drastic about it. So this is the solution we came up with, the system now flags players leaving / surrendering recurrently and apply this pvp enqueue delay to avoid these kind of behaviors. Nothing really to worry about if you are a player that isn't used to do so. Again, we know this isn't ideal and we hope we can revert it back as soon as the game grows a little. Thank you for your patience and we hope you understand. Cheers