Search for your favorite games...
Game comments and reviews
Mar. 21, 2012
I wonder if most of the plays are from people trying to refresh?
Feb. 26, 2012
I didnt read the rules. after about 5 complete lines i realized this wasn't tetris...i think i just trolled myself.
Jan. 18, 2012
I wish resources could be converted into shiny. 100k of each resource for 1 shiny wouldn't be nearly as bad as how much it costs now.
Dec. 24, 2011
What? I get 3 stars even though I lost 1 single life? :) 5/5 Thanks for not being a jerk like other TD designers
Dec. 12, 2011
Some of the jumps are really difficult for being in the first 2-3 levels. Aside from the controls, great game. 4/5
Dec. 08, 2011
993 ft. -.-
Nov. 25, 2011
Wait...I was using WASD instead of the arrow keys for 18 days. No wonder it was so difficult. Possibly change that?
May. 19, 2011
@ElementAtreyu it looks like both are up, sorry for any frustration you may have had
May. 10, 2011
so if is an absolute genius, master porgrammer, and an overall master of the Flash Software then that must make idromas the king of sarcasm. give the developer a break he is probably new to flash and this looks like a test or work in progress. he has probably spent hours on it, so dont discredit it so fast
May. 07, 2011
@Nitewolf, i have run into this program earlier in my programming experience and I have found that is is usually attributed to "for" loops that loop over 500-600 times before ending. i assume this is because (number of bullets * number of enemies) far exceeds that number. just a guess though, i would optimize by using a merge sort instead maybe, i think this is a bubble sort(nested "for" loops)
May. 06, 2011
burrito, it is just a test, it probably isnt even close to the final result
May. 05, 2011
and...uh, congrats to Skorpionss, i did not know a height of over 1.6Mil was possible
i know why people had 170k and couldn't buy the level 3 cannon, it actually had cost 270k and they just couldn't read the font. sorry. As for the autosave feature, i have tried before and i do not exactly know how to do it, if anyone can post a link to a good as2.0 tutorial, i will try and implement it.
May. 04, 2011
i am surprised how closely this game play matches the real game regarding the controls. 5/5 good job.
maybe i should point a few things out.... 1. To get an "A" rank you need to get 10Mil feet distance, it will automatically go to the ending. 2. I was too lazy to make sure some objects stay on the ground(it looked too choppy) 3. I will add sounds for the obstacles, i had my friend make them but I guess i forgot to add them 4. the comment about reading the instructions was posted by my mother... sorry 5. I will add a beastiary, i had never thought of that. 6. I also like easterwave's comments about midflight upgrades to fuel. i might add it. Thank you for playing.
Players - if you take the time and really read the instructions before you start, it's a lot easier. I like it and plan on playing it a lot more. Great job on the sound and graphics. (5/5)
Please feel free to comment, but please be constructive. I know you may think this game is awful, but please elaborate on the reason you think it is. Here is an example of what to do: "I don't like Hobbit Launch because of XYZ" Here is an example of what not to do: "This game sucks."
May. 03, 2011
I love how no one finds it odd that there is a talking walrus, the level of reality in games has veered farther into the extreme. great game 5/5. i would have liked a speed up button though.
Mar. 26, 2011
those zombies were about as ugly as your mama
Mar. 19, 2011
i got to the fortieth wave...then the ninja champion...i would have had brilliant
Log in to access your games, badges, and more. Create an account to track your progress, earn badges, and join the community.
Use at least 10 characters with a mix of uppercase, lowercase, & numbers
Please check your email to verify your account. You'll need to verify your email before logging in.