Some of many faults in writing: The first upgrade for the tornado says "Enemies get more damages." Last upgrade for Monk says "The Monk hurts stronger the enemies." ROF should be all capital letters. 1st upgrade for Rain says "The Rain exists longer."
Basically, you should rewrite almost all the descriptions for the Spells and for the Monk. All of them are very badly written.
You should check every single thing you've written, because a lot of it looks really bad.
Otherwise the game looks fine, but it doesn't keep up the pace of other, similar games.
It was a bit short and straight forwards. If there were a lot of side quests I totally bypassed them, and I apologize. I'm not a developer myself (only story and quest writing), but I'd like to see more intricate talent trees or maybe something in spell graphics or whatever. I'm not really sure what I'm trying to say, except that I love the game and keep on developing. :P
5/5 and two thumbs up! <3
This is a wonderful concept. I love how literal the story becomes when you actually have to use the words with which it's been written. I'm rooting for you guys, and I hope for a full game, and that will hopefully include some background art, some sort of permanent improvements on the hero or other such things. I'd like to see the hero have a weapon and some sort of armour that can be upgraded through different words or actions. I'm not the game designer, so I'm just tossing around some ideas here. :P
It's a great concept, really. Sure, it was easy and flawed at certain points.. and my finger kept slipping down to press C, making me die or ruining my chances of completing the level. But that's my fault. :P
I'll give it a 3/5, and keep the 5/5 in reserve for your next game, where it will feel like a challenge!
Thanks, will be fixed in the next update!