Hello Dev. Possible quick suggestions.
- Auto sell options for each resource in port.
- Max buttons for Facilities
- Recycle Option to use one resource to change into a slight smaller % other resource. iex (Apples to power or production)
- The ability to sell research. (maybe)
Come on man, this level 6 to 7 is taking way too long. This is just retarded. Been like 3 days now and with every manager I can get. Thats even counting maxing every population. I am working literally off of "1"
Can I make a suggestion to the Dev? Is it possible you could change the theme of the city every time you change to a new one?
For example: Start with icons and names that look like stone age buildings or poor buildings. Then as you change to higher cities, the icons change into more advanced buildings/services.
Makes it feel like you are building onto one city as a whole. :)
The original idea was to have 7 different stages like you describe it. The problem is the loading times and the space limitation of 50MB in kongregate. When we move the game to the cloud we will do such things though :)
How come I have been hunting for a nice mmo mining game and when I finally found one, it has to be complete garbage when it comes to the movement, interface, and interaction? The point of a good mining game is to not be lagging around... it sort of just makes it not fun.
hmmm, I dunno. I feel like you are not testing your game and playing it. I need to know what kind of seeds are planted in the ground so I do not mix match. Dropping items needs to be educated properly, the movement is clunky and the inventory system is a nightmare.
All this game needs is polished.
I loved this game, and I feel like it would of been cooler if we had stuff like.. maybe one time use items we could randomly collect or something oir buy at a shop.
It would also be nice if we could bigger maps with a lot more going on for an all out war.
I am new and just started. First impression... Messy, cluttered screen while immediately begin attacked off the jump, and not must guiding you...
Honestly, the first impression was just an awful experience. If you are trying for the Dark Souls approach, do not throw the person in the middle of monsters as soon as they first log in. Terrible start
These must be some kind of crazy Crack Mushrooms to be attracting 100's of animals miles around. They must be worth a fortune to make up for all the dead Animals.
I dunno. I love the artwork and the concept. I do not like the gameplay however. It does not strike me so much as a puzzle game, feels like it should of been a different type of game. Maybe a game where you build your house and have a garden and such, maybe like Harvest moon type of game.
The original idea was to have 7 different stages like you describe it. The problem is the loading times and the space limitation of 50MB in kongregate. When we move the game to the cloud we will do such things though :)