Excellent game. It was simple and fun. 2 suggestions: let me see what is the next upgrade in the forge by mousing over and add an endless mode that just gets harder and harder, just to see how far you can go
During the story scenes you can play with your character's camera using wasd and zx and also modulate the signal of the person you are talking to with the slider. Cute little addition. vote up so others can see
Fun game, but it was pretty annoying that when I got new upgrades I wasn't notified that my skill points were reset and then I went into battle not buying the ones I had earlier
Really awesome game! Combines puzzles with awesome music in a really fun way. The hint was not too much and helped alot when stuck on the baselines and other background notes.
5/5
Also couldn't help but notice the the african folk song happened to be one of the shortest puzzles (in terms of music played)
The newspapers between stages need to say something different since "Boss kicks the bucket" only makes sense for the final encounter.
My suggestions: when he goes home "Boss takes a short day" and in the hospital "Boss takes sick leave"
What a great new take on the puzzle game. I really like how when you get the piece in the right spot, the zoom looks right and it kinda falls into place from there. Really great scenes too! Not too complicated but enough to make you think
Found a bug on lv 5. I was moving towards the 4 towers in the middle, getting ready to deploy some of my own structures. As i got into position, the towers fired upon me. I opened my build menu, thinking that it would pause the game and allow me to build then move out of the way. The shots kept moving forward and hit my guy. After I placed my structure, I died because the hits registered even though the game is "paused" and I had no chance to run
The one amazing thing that this game does that others of the same genre don't: "destroyed" building pieces are removed from the field! No more having the dude on the bottom of the castle being protected by 10 layers of rubble from above!
Pretty fun, but one huge peeve that prevents me from giving 5 stars. Whenever you jump out of the water, you hover there for so long (much longer than falling through the water). Also, when you hit the water, you are "stunned" for a couple of seconds. This is really annoying when you upgrade the scales and you either sink to the bottom or fly very far off screen
Great game. Really original. Wish we could just replay one level at a time to improve high score (and also see what score we got from the level selection screen).
it was a unique game but gets a bit boring, esp on the later levels when the bricks are so close to the bottom that you spend most of your time trying to get helios off the ground. Also super annoying that you can slam helios into the ground when running to hit him
@Jdtdragon
you get penalized for defenders/collectors that sit there and do nothing (thus the 'unused' tag). Since this game is all about strategy, you get dinged if you place a defender in a useless spot or dont sell back a collector after the resources have expired
There this strange thing that happens when you have the wait for cooldown on and you get attacked by 2 mobs. I saw my priest stand there and wait for cooldowns while getting beat to death. Need some kind of functionality put in place where you dont wait while there are still mobs up. Also, I did not test but does the priest wait the whole 220seconds for the cooldown of resurrect if you die and have wait for cooldown active?