Vulpion's Comments

Game comments and reviews

Geometry Idle

Mar. 03, 2019

1

Icosagon synergy seems to be broken. Additional income can't be started (question marks instead of costs) and Decreased cost looks ridiculously cheap.

Geometry Idle

Mar. 03, 2019

-1

Something seems to be wrong with the geniuses. A guy with 200 Knowledge one-shots my 400 stamina.

Developer Reply

A guy with 200 Knowledge most likely has attack speed of 2+ meaning he takes that amount 2+ times per sec

Geometry Idle

Mar. 03, 2019

2

Update: Pentagon 750 is also broken.

Geometry Idle

Mar. 03, 2019

2

1 k shape achievements don't work. I have e.g. 1,450 k circles, achievement says I have 0, 1 k needed.

Geometry Idle

Mar. 02, 2019

1

Update: reached level 10 (max.) of Icoshedron 1, still no effect.

Geometry Idle

Mar. 02, 2019

1

Icosahedron 1 doesn't seem to be working at all. Still 1.15 multiplier despite lvl 2 in it.

Developer Reply

I will look into it, thanks.

Stickmen Castle Defense

Feb. 15, 2019

6

Tonight I looked back for one last time. I'm really sorry that the dev abandoned the game - it could have become an excellent piece.

Stickmen Castle Defense

Jan. 26, 2019

7

You would get an entirely different star rating if you cared to at least inform us on your update plans. Now after more than a month it's long past time.

Stickmen Castle Defense

Dec. 24, 2018

1

Your game involves a lot of grinding, so rendering autoclickers useless is unfair. Please allow us to repeat battles by clicking on the exact same pixel several times (instead of requiring a move of the cursor before you could click again). Thanks and Merry Christmas!

Doesn't load on Firefox, no dev response since five days. I'm sorry but this is an auto-1/5. A pity, I liked the other FH-games.

call click()

Oct. 05, 2018

4

I bought two exploits but can't see any way to spend them. What am I doing wrong?

Wild West Saga

Aug. 10, 2018

3

Is there some way to disable this effing tutorial? Guys, every other game messes up with these forced tutorials that takes people for a fool, goes too fast, and doesn't allow us to explore the interface. When will you (here I mean devs in general) finally learn that it JUST. DOESN'T. WORK?

Developer Reply

There is already an option to disable tutorial.

Click It!

May. 09, 2018

0

I think I get what @biochick's issue is. Or maybe I have a different issue? :) Anyway, when purchasing subsequent upgrades, the multiplier seems to work incorrectly. For instance, if I buy an x4 upgrade for a given tier, and then buy another x4, it will be x4+x4=x8. Now in most idle games the multipliers should multiply, i.e. x4x4=x16 in my example. Apparently it doesn't work like that here, even though the price curve would more than justify it.

Squid Ink

Apr. 29, 2018

0

The balance is also quite off for fine silver ink when it comes to orders, but you're right. Lead ink is the worst.

More Ore Alpha 0.9

Feb. 27, 2018

0

"The game is only compatible with Google Chrome as of now. [...] It will be cross compatible in a few more weeks" Then it will be 2 stars or more in a few more weeks. For now, 1/5.

NGU IDLE

Feb. 11, 2018

2

Will there be any way to decrease training requirements so that basic training doesn't take so long? Having to reach 5k, 10k, etc. levels was fun in the beginning, but now it's more of a pain in the ass.

NGU IDLE

Feb. 10, 2018

0

There seems to be a calculation (or display?) error in magic generation. I have 4 speed and 2 bars, which results in "you currently make 6 magic per second."

Idle Snowflakes

Feb. 04, 2018

5

A bug that I've managed to reproduce: if you prestige and then refresh the page immediately, you get to keep all your upgrades and multipliers AND the new prestige modifiers (cf. "white" reset, which is a premium feature in most idle games).

You hate auto-clickers, right? That's why the parachutes come at random now. But then you set upgrade prices that simply necessitate the use of a good auto-clicker. This seems so illogical as Wykot itself (as far as I as a non-Polish speaker can tell from how you describe it in the game).

Developer Reply

Hello, no, auto-clickers are not problem, If someone wants to use them, it's not problem :-} Players just wanted to have them spawned at random positions, so I did it. I think I will change that, we will just gain things faster, I mean, auto-click (when we are not in-game), I think its good idea. So players won't have to click manually.

One small Step On Mars

Jan. 17, 2018

0

Is my governor guy surrounded by f* imbeciles and fools that they don't learn how to properly conceal their traps after dozens of incidents? But seriously, if you rip off ADR you could at least correct its several flaws in the process - including the annoyingly and unrealistically frequent minus traps event. Please.