Mousebreaker, the best use of this game would be
1) Multiplayer with practice games and cup games (scoring for player/team on limited time: day or few days)
2) 2vs2 matches on field of current size
3) 3vs3 or 4vs4 matches on larger fields, scrolled automatically when you move
1) The game is boring, the idea has nothing new. Nothing.
2) Graphics is like mix anything you googled about the game. It is anoying, has no universal style and just looks... like made by kid.
The game is boring enough. The algorithm to cover the area is baby-simple, the only limiting factor is drawing/eye/mouse positioning.
The game could be more interesting if using real physics bu it isn't.
The game is boring, there is no strategy and no tactics, because castle verticle size is the only factor regulating damage, and weapons is the only factor regulating attack (could you miss when screen is full of enemy???).
The only good think is princess, oh yes. But she never strips :(
I am playing this game for a while (month?), and want to say one thing:
why there is only one soundtrack for background? I already hate this song!!!
May be it's better to have a set of tracks, 10 or so, with random choose and 'next song' button?
Other long-term players, what do you think about?
I did everything, I searched everywhere, in each cell, in ecah room, in each trash can, in each dead's pocket.
I found Anna.
I haven't found the virus.
How the hell to find it???
Good concept, good graphics, fine music and sound, but the game is boring after a while... because it's linear - computer doesn't have any tactics, just more powerful with levels.