none of your games work with supernova as they're either too big for the screen or they don't load with the game. also in order to actually play i have to go through hell as the link to click start game with supernova doesn't show
This game is mostly, if not entirely, pay to win and the developers obviously don't care. this is one of the worst games going. to make a game enjoyable, you let the MAIN IN GAME CURRENCY be gained, not something you have to buy. don't waste your time on the game, you'll struggle with getting anywhere
i suggest adding a bestiary for farming purposes. with each monster killed, an entry can be added about the monster like the damage, health, xp gain and gold gain along with their name and map locations of course but it would also help to understand the efreet and you guys (the developers) could even add some 'story' jokes in an information box about the monsters or just add some plain old information, up to you
i personally haven't found any issues with the save but with all the people calling it out, it's definitely worth looking into and it's worth having it say when it's saved if it ain't every second that goes by
"ah yes, everything is named so nicely, stumpo, shrubberry, snail... flowey?" hoarse laugh "oh i'm going to enjoy destroying you for everything in undertale you flowey little b-" technical issues
this reminds me a lot of idling to rule the gods (which ain't a complaint) and i really wanna know if ya really were inspired by idling to rule the gods. if so, not a bad idle game to be inspired by because i loved it on steam, especially with the music. also i hope music does become a thing as we get closer to version 1.0. and this is a beautiful game, i love the chokes, as childish as they may be, they mostly are what we're thinking in our heads
i'm on a chromebook and i've been avoiding the hell outta this game because the image when selecting a game made it look really good (which it is) that i thought my laptop would lag A LOT but i finally decided to give it a try and NO lag, unlike with most games this good, AMAZING to play, you can't miss out on any story with the necromancer (i don't think anyway, i don't know if i missed any secret rooms but if i have at points but got a journal entry in sequence then OH MY GOD you have fixed the story missing issue with games like this) so overall AMAZING GAME
for all who don't know (myself included) the level of you heroes does not restrict the gear level equippable. i had 3 level 1 heroes and got to give them gear at level 7. i don't know if this is a bug or a feature but i hope it's a feature i overlooked because otherwise hardcore is impossible for me
found a bug with the gems. i got to level 1 for the gem achievement and the production went up to 0.2. HOWEVER when i got the achievement to level 2, the production went DOWN to 0.05 per second. please fix this. other than that, games fun and well made for it's simplicity
game is amazing but in the final mission, a soldiers demise, it's too tough. i understand downgrading the raze soldier in that mission means making the soldier weaker when you're as him in that mission but i wouldn't mind that because the final human mission was also extremely easy with the extra health and countless lives.
"play this at arcadetown.com to enable custom characters" "sorry, the game you are looking for is deleted" in the immortal words of jontron WHAT?! WHAT THE $&%£!?!
i understand why people are complaining about this game is it does seem overly difficult but i personally find it entertaining and fun. i quite enjoy the difficulty and wouldn't change it
@isaac73 thanks for telling me but my point still stands. why introduce the mechanic if it's restricted to one level? when a mechanic is introduced it should be included in future levels, but not all future levels but most certainly the last level
The issue is fixed now