@youngmaker The 6 million visits come from the cumulative years EE has existed. Over the years, the developers and moderators of EE trade themselves in and out to keep EE going. The reason you see 6 million visits on EE as if the game has released today is because Spambler, the previous kong dev account that owned EE has been transferred to MegaLamb
This was great game! I enjoyed it very much, but there was flaws. 1. Hotkeys to select and do actions, 2. Some levels were hard to pass, such as 1-4, you fight a massive fleet of frigates these are hard to take out, especially since its near the beginning of the game and players are just getting a little bit more experience on playing. level 2-5: this was simple for me but I see why players struggle, you start with nothing but 500 mass and its difficult to build enough defenses and drones while making sufficient minerals. maybe placing 4 Autogun Turrets. 3. Quite a bit of stuff its not worth its pricing. Like the Heavy Turret, they are expensive, but it rotates very slowly, and other turrets like the gauss turret: does little damage, rotates quickly but it cost 200 energy and 15 mass to make one. 4. Ships and Buildings should be seen by the enemy when the player has access to it. like 1-3 having a starport when you baraly have anything they got. overall I give this game a 4/5 :)
I was thinking of another shop, like a shop for novices and an elite shop,
The Novice shop will usually be how is is now
The Elite shop should be a new shop that usually holds useful and op units, and can only be accessed at level 8+
@Utility They should have a "are you sure" button for everything you do in the shop. I accidentally sold a cloak-able ,shielded mastodon and I wanted to sell a legion with cutlass hanger.
I have a suggestion. instead on boring 1v1 duels in multiplayer, there can be pincers, flanks, and skirmish in Multiplayer too. +1 you do like this idea.