*sigh* and you've reversed the food counter values, this time. While it's below ten million production it can grow to several Quintilian, after, it rapidly slows down.
. . . And now... any "happiness" over 100 million craps the entire counter for those items. Generates next to no gold when error NaN value is displayed.
Oh and food counter refresh rate is sickeningly low, actually have to change browser tabs to refresh the counter to nearest accurate count.
Is your programming skills good enough to make a bit of a cosmetic change to some of the action tabs? Specifically making columns for the magic staffs, and maybe for the "monsters" in the region assault tab?
Other than that, it's a decent game to let run in the background to come back to, to then choose how to advance to the next target.
Fixed in v1.5!