It's a fabulous game, 5/5 in my book, though it's somewhat lacking in depth when you get past day 50. Most prominently, the resource buildings are barely doing anything, and as a player I'm mostly focusing on rebuilding walls. I'd suggest either adding a 'tech tree' or adding upgrade trees to, at least, the turrets, that uses the non-crystal resources. I'd also suggest adding utility buildings like a storage facility for ammunition, a building that multiplies the transfer speed along your nodes, a wall-repairer. I'd also like more types of turrets, either via adding an array of different turrets that use a combination of ammunition, via making merging of turrets possible so that two adjacent cannons could merge into one thing, and a cannon and a lightning tower would make something else. Other effects that could be interesting is remote mining via airships, turning zombies against each other, or lamps that creates areas of day that the zombies doesn't want to enter.
Thanks! I'm planning on releasing a standalone version which introduces a skill tree - check out the twitter page to see a preview. Also, more buildings are planned - Thanks for your suggestions!
Thanks! I'm planning on releasing a standalone version which introduces a skill tree - check out the twitter page to see a preview. Also, more buildings are planned - Thanks for your suggestions!