AMAZING game, LOVE the concept - multiplayer seems like it would make a great feature and increase the replay-ability of it as well, xD
seriously amazing - GREAT work, im looking forward to a sequel also.
To the Developer(s): This is NOT '8-bit style' at all. Personally, that fact is the ONE thing that I REALLY couldn't stand about this game. You are simply advertising this game with false facts and lies if you honestly thing that this is '8-bit'.
See http://www.create-games.com/article.asp?id=2215 for details on what 8-bit games REALLY are.
As a final statement, this upsets me because I am one of a LARGE group of 8-bit enthusiasts who actually take pride in the simplicity of 8-bit games and enjoy the replay-value/simple-concepts of them. This game has NO replay-value due to the 'pay for this or wait HOURS' concept, as well as has a story that would take so long to reach with the same repetitive gameplay that it's unbearable.
For all of our sakes please change your description, AT LEAST; so that it is NOT claiming to be an 8-bit game/game style. Seriously... this must be a joke, or you're just a developer that doesn't truly understand the technical specs of what you're developing.
love the concept and the artwork. there's a few glitches (i got stuck in a wall in the forest area) and it could use some better movement controls, like WASD. Other than that, this is a great game... i'm probably gonna be playing it all night, lol.
The original Monster's Den was amazing a is what got me into Kongregate; this one just made that better and easily increases my love for the series.
It's a more tactical, and interesting version of old-school dungeon-crawlers.
played it when it was first released, and I just decided to come back for the badges...
I gotta say, this game definitely deserves kudos, ^^
I love the art-style, and the overall idea behind the visitor himself.
(the evolutions are awesome)
Thanks for your motivational comment! Thanks :)