Ensure flash is enabled. Otherwise I'm not sure what would be blocking it, however Browser are certainly giving some problems these days. It's simply a flash embed hosted by Kongregate, so not in my control if it isn't loading for you unfortunately. -Ray
Also important thing that not mentioned in instructions: if you place rune or clone gem before you use pick row that row clears. I lose couple of gems this way. And on 30 speed with many gems (especially 20 fire rate lol) shots just visualized as center horizontal line of changing colours - maybe better not draw them at all?
Thanks for the feedback!
Available gems turn to rock after placing a special or a rune problem: this will be fixed soon.
Slow frame rate shots visualization problem:could you please make a screenshot of this? Maybe I should optimize the game more or or limit the fire rate or the speed.
Cloned Jade dissapeared with gold spent when misclicking placing on center waypoint tile on map 2.
In general game get better but still my Jade field (dozens of with fire rate and damage ups) cannot penetrate huge armor effectively maybe because minimal damage stay so low all game?
When i upgraded Jade first with 2 Aquamarines then Malachite and Red Coral somewhere was point when its range (and also range of some nearby gems randomly affected by this) started to grow far more than +1 and in 10 turns become larger than map itself. Not sure about mechanics of that bugfeature but it exists.
Another bug - when i summon one Jade it takes 4 of lower tier gems instead of two (one Jade still summoned). And what not mentioned in instructions - if you first upgrade gems in pick row or on field and after this place remaining on new field position you can use up to all 5 gems. If you start with placing on new position they turn to rocks. Bug or feature?
I managed to reproduce the bug that caused the materials to be spent twice. This will be fixed in the next update.
About combining gems from the 5 new gems and spending all 5 of them without placing any: this started as a bug but I think this is an excellent feature to give more possibilities and strategic options to the player so I left it in the game :) This may sound weird but if you managed to combine all 5 you know how good it feels to use up everything and see that nothing goes to waste :)
Yes my english is way bad and i know its endless game for now and its great! I mean i want to fill nearly whole field with active gems like i did years ago in gemtowerdefense.com and im interested in your game cause its like very advanced version of this old gemtd. Armor was big problem there too but at least anti-armor towers were there. So i try now to keep as many poison gems as possible - only them can kill armor and regen and easily another types of enemys. Even in current state game is very good. When tower leveling with kills will be there and OP "bugged" waves will be fixed itll be great game. I advanced till level 85 on previous version and to 50 this version. Need at least hungreds of levels of fun...oh well my pc can go to 1 FPS with this whole field of towers lol.
My english is bad as well, I am from Hungary. This game was inspired by Warcraft Gem Tower Defense and the flash game Gem Tower Defense. And about armor Ih ave to correct my previous statement: poison does not get through armor at the moment, I will change that in the next update.
And about performance: I will optimize the game to perform better on older PC-s and there will be a downloadable desktop version that will run much faster.
Played little more and game mechanics still not allow you to win no matter how good you play - one "bugged" wave and you lose. All question is - sooner or later. "Armor of mobs nerfed (to 3-7% of max hp)" - wrong, i saw mobs with armor twice more or their HP and 50% HP armor regen mobs.
So game still interesting, but one "bugged" wave ends it.
Hello Wakada thanks for the feedback! At the moment in this game there is no win possible. You only play to see how high level you can reach. Later on I plan to add inifinite levels mode and another mode where you just have to reach level 50 or 100 to win. About your other suggestions and bug reports I will investigate and fix them.
Edit: armor is really bugged I will fix it in the next update.
Still big problems with armpr implementation: at level 57 (it doesnt mean actually) i got 15350 armor boss. Even if gems could be upgraded with kills i doubt any of them go that high in damage. Not even close.
On level 25 i got fast enemys so fast that even shooted by high level slowers shots from towers cannot reach them bc shots slower than enemys.
Gold upgrades on non-special towers acting weird and buggy. Also player cannot see even starting damages (and other stats) on various specials. Info for plain gems will be useful too, especially who plays their first times.
Ensure flash is enabled. Otherwise I'm not sure what would be blocking it, however Browser are certainly giving some problems these days. It's simply a flash embed hosted by Kongregate, so not in my control if it isn't loading for you unfortunately. -Ray