Ok, big negatives, once you hit Act 2 the speed of the game drops to a crawl due to upgrades being worth 100x more than you get from fights around the 40's. And 2, too many times I've chosen to change the forts along the raid path and just gotten the same overpowered player team over and over.
Forgetting the ridiculously priced pay 2 win Blazons, the game is a bit addicting. Just as you get bored of grinding through the first time or 2 you get enough cards to get another fighter or 2, then you max out and it gets boring until you get your first 4 star guys, then just as you get sick of grinding again you start to get your first 5 star guys. So it's paced perfectly for Skinner box levels of addiction until you start needing 15 cards to get your guys powerful enough to keep going, and at this point there's just enough of a break in the flow of play, get reward, increase power, play, etc. that you stop and realize that you're literally just playing an idle game with a couple of extra clicks. There's no way to control how your guys attack, making most fights so luck based that it's insane. The pvp aspect is completely without balance, with all matchmaking either insanely over or underpowered, with almost no actual encounters close to your power.
Terrible, no possible replayability, poorly written text full of typos with an at best generic Captain Planet-style message, the cup minigame is so easy my 3yr old had nearly 100% accuracy with it and doubles cash making money increase exponentially, no real use for money beyond buying clues of marginal usefulness that only make the entire game that much faster when at most the game only requires about 10 mins to complete, and the final pay-off of beating all the levels is that we get to play a much better game...seriously this game would be 1000 times better if it were just a link to Zuma since at best that's all this game really is. I have never downrated any game on this site until now, but this is a waste of time and effort by a dev. Really there's enough to see that the dev clearly has the skill and talent to make something much better, but this isn't worth the virtual space it's currently taking up on the internet.
Great turn based rpg, the first one is a bit rough without ability explanations and being that it's just the fight with magma dragoon. It might be better as a part of this game rather than as a separate game. I like the use of the franchise and the premise seems interesting enough that I'm already wishing for part 3, so good job there. One idea though, the dialogue is very slow forcing you to either sit and wait to read it or skip it, which is a waste. Why not allow the player to speed up the dialogue like most games with a mouse click. That way instead of waiting for the next line of text faster readers can read at their speed rather than the default speed. Overall 4/5, combat was just a little on the trivial and repetitive side, but it's a turned based system so that's to be expected, but definitely good job.
Great game, deserving of all 5 stars. I like that you made a new upgrade system for the bow and tower rather than scatter upgrades into the talent system like SK-1. And while I won't score a good game harshly for this, I'm not happy with the premium content requiring me to create an account with armor games. For you guys I did, because this is an exceptional defense game. But please make a more universal system for your premium upgrades. And talk to the kong guys about achievements.
The first time I tried to make a burger and noticed the mouse moving like I'd just downed a 5th of gin I thought, "Cool, I bet there's some upgrade you buy to steady this out slowly, neat idea." Nope. The anvils that are immune to the invincibility upgrades weren't cool in the last 2 games, and time hasn't sweetened the deal. The bounty marks are a really interesting idea, which was very well implemented, so kudos there. But once again I find myself finishing the game without quite a few upgrades and no post game to continue on. Like the last game I found that I'd buy several upgrades and not get any noticeable improvement I couldn't chalk up to good luck. I have to applaud the new ideas, even the poorly implemented burger making. But I think some polish is definitely needed, add in an upgrade to counter the chef's sudden drinking problem. Add in a post game, possibly with randomly set bounties to hit. Maybe even a return of the "quests" that featured in Mad Burger 2.
Need to add a manual save button in guys. Like many flash games, memory usage increases over time until you kill the browser and restart it. Problem is that whenever you close the game, even if you go back to the main menu, it seems to lose some random amount of progress when you come back. Easily fixed with a manual save.
Yes, thanks for the suggestion, we will consider it.