spent 30 mins trying to solve level 18. no matter how i try to push the letters, i am either too slow or type so fast that the words get pushed on top of the typed letters and stop moving. so frustrating... otherwise i liked the game
It'd be nice if the horns were good for something else once you maxed out your cooldown reduction, kind of like how repeat gear enchants your heroes, otherwise it seems a drag to keep getting them
yeah what the heck... i played this game for hours, trying to see if i had to do 100 in survival, or if one of the levels had 100 in a wave, but no luck, i have the trophy, but no badge... boooo
is it just me or is the boss ridiculously harder than all the levels leading up? i get that i have to hit him while he's falling, but i can never get my character there fast enough to actually hit him
broken game, puzzle could be answered two ways, but it only accepts one. A real sudoku puzzle should only have one answer and be solved with the clues given, not a guess
terrible, no way to really solve the puzzle because you're stuck with whatever number comes out first, a number that may not even be one you currently know the place of, not to mention that once you've placed a number, even if it was in the wrong place, you're stuck with it there and must continue with it even if you've boxed yourself in a corner and can't solve the puzzle anymore... if i could give it a zero, that would be my score
Like it even better than the first one, it's full of laughs... and of course, upgrades. I almost hated upgrading the voiceover and sfx upgrades cause they made me laugh so much
While this wasn't the most challenging game, the design was excellent and the story was simple yet engaging... it's a great little flash game. I hope to see more by this creator.
Actually with just a bit more difficulty and variable added, and maybe a few more levels, this would be a pretty fun dsi-ware game... imho, certainly better than a lot of the current titles they are offering
It's a cool idea and sort of fun, but I agree with others. It's too uniform. Maybe if each town had a different benefit to different stores. Also, it seems strange to start each level of a town with no stores if there are no stipulations to make the levels different. Like that you're on a different street so different stores are more successful or something like that. So either keep the buildings there and just announce that the next level in a city has been achieved or change the uniformity of the level. Otherwise it had nice graphics and it was fun... at least in early levels.
The Talent "Surplus Cooldown" turns your excess horns and cornucopias into a DPS boost.