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Game comments and reviews
Dec. 03, 2014
There is a noticeable delay between pressing an arrow key and the paddle actually moving. I kind of lost interest after messing with it halfway through the first level.
Nov. 16, 2014
It would certainly be nice to be able to tell which levels still have the chest to find.
Oct. 18, 2014
This is a fine game. I just really wish I had the opportunity to re-allocate my skill points when starting hard mode. To everyone else, I don't understand the gripe everyone has about the grind. Just don't visit the shop after every level. You get rewarded for not needing an upgrade for an entire act by being able to buy a super-powerful upgrade. I was able to afford a good amount of the rare stuff in the shop. The equipment you get from crafting is sufficient to let you be able to go for long periods of time without having to buy stuff (they also sell for a lot of money).
Oct. 08, 2014
The exclamation for new skins should go away when you mouse over them (just like everything else in the game). As it is, I'm constantly distracted by it every time I look at the main map.
Aug. 10, 2014
Well, it was a nice surprise that the mouse controlled both speed and turning, but it would be nice to see that reflected in the instructions (or "Training" as well as fix the typos). As the other commentor mentioned, it was really annoying to only be able to fire when the enemy was on screen AND you were facing him. Since this wasn't in the instructions, I nearly quit because I thought it was a bug in the game. The mini-map was "mini"mally helpful :P The units are the size of a pixel, and I had to stare at it closely (and not paying attention to where I was flying) to find out where an enemy was. Lastly, it would be nice to be able to click and have all the text appear at once. I ended up skipping all the story-line because I didn't want to wait for it. It is a fine attempt at a game, and I truly hope it improves!
Jan. 12, 2014
Yay Game Bugs! If you force yourself over the top of the wall and dive down to 2000 feet or beyond, the game will completely mess up once your current run is finished (my record is 3780 ft.) Any new dives you do will start you in a blank expanse of water at 1,000,000 ft where you can't move, but you can still crash into invisible scenery. If you go back to world map and do another dive, there will be two submarines on the screen and you control both (and then 3,4,5, etc...) Any that you kill will also still be there on consecutive dives. Refreshing the page solves the issue, and this is very repeatable. :D
Apr. 23, 2013
Reduce your Program Capacity to 1/10 when doing Challenge mode. This will give you lots of extra memory to use.
Aug. 18, 2012
Lawl, found a bug. I hit a save point and died from a spike at the same time. The result is that I'm permanently stuck in the respawn animation, but i can freely move only left and right in a straight line (and through walls and all other objects). I'm currently drifting through the endless white space beyond the end of the level.
Jul. 07, 2012
seriously, what is that code supposed to be used for at the end of the game? I've tried inputting it on like every different screen, and in multiple ways. And no way am I going to start a new game just to see if that's where it's supposed to be used.
Jun. 15, 2012
I really want to be able to disable auto-fire in the early game. The laser has a remarkably slow rate of fire, and I got hit way too often because I was just sitting in front of enemies doing nothing.
Mar. 05, 2012
You can't charge Pants on Fire while above the clouds :/
Nov. 03, 2011
*Spoiler Alert* I feel that the swimming pool could use a lot of work. First, only getting 1 xp every time you press an arrow key exceedingly insignificant. I'm just guessing that you have to press around 5000 arrows to free the penguin; that's only 5k exp. At level 60 it should be more like 100xp per arrow key press. That might seem like a lot, but that is an entire area for only 1 level. That's something else to work on; there is absolutely nothing once you free the penguin. At the very least give him a speech bubble. Maybe he can owe you a favor that can be used in one of the previous areas (much like the mouse with the key). There is also no hole from where you free the ping. I feel that this can be a hole to the underside of the pool where there can be another mini-game that involves something... underwater where you have to resurface for air or you could collect extra oxygen to stay down.
Oct. 31, 2011
RAAAGGE! I've hit 7 jackpots, but none of them have been the octo jackpot :(
Oct. 30, 2011
For everyone that is complaining about money in the beginning of the game; this is an IDLE rpg. You are supposed to let it IDLE overnight or during the day. Just upgrade your house a lot and (don't) watch all the money that you'll be raking in.
There do still seem to be a few things that need to be changed. First is a bug in the game; The option to turn on/off the Auto Cooker in Burger Ping is available before you actually buy it, AND it auto cooks for you. And then as far a game play goes, there needs to be a revamp in the reward numbers on the quests. I'm level 50+, and only getting 500-1000 exp when I complete a quest that can only be done at level 50 or above is ridiculously bad. If you could simply change those numbers so that it scales appropriately with level, that would be awesome. Something else to help streamline the game a bit would be to only give the Map quests when you're actually at the minimum level to buy the map. I would prefer this because there is just a huge clutter of quests on that screen, and it is annoying when I can't even go after half of them. Thanks!
Developer Reply
The auto cooker bug should be fixed in the next patch (I think its fixed, but I haven't tested it yet). you're right about the exp, we're going to try to improve that soon too :D
Jan. 26, 2010
@SuperBuu1: Errr, wut? L2Read. And what math!?
Jan. 24, 2010
How can you even think this is a rip off of Desktop TD? Yes, it's a TD. And Yes, it's good. But if you've played any other TD's you'd know that they all have basic similarities.
Jan. 16, 2010
@ Benzolinar: Hitting the 'Don't ask me again' button just stops bringing up the reminder. It assumes that you know what you're doing, and that you will save when u think it's necessary.
Oct. 13, 2009
Shmup stands for Shoot-em-up. (e.g. Frantic 2) A Bullet Hell game is a very hard version of a Shoot-em-up. I consider myself quite a fan of Shmups, though, and I wouldn't apply the term 'bullet hell' to this game. Don't get me wrong, though. Frantic 2 is still quite enjoyable.
May. 22, 2009
I think the reason the game won't load for many people is because of a lack of server space. There are simply too many people trying to play, thus is won't allow several to join. Only when someone leaves can another person join, hence why refreshing your browser can work. Just my $0.02
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