Oh and one more thing: when I activate my weaponry, the game won't actually start the activation until I target something relevant (enemies for weapons, asteroids for mining lasers). I think the weapons and mining lasers should themselves upon activation, regardless of targets. As things stand, jumping from a safe sector to a pirate ridden one, especially in the latest sector, forces me to escape from the warp-zone even with a carrier, since I'm essentially armless, even though I have enough heavy weaponry on board to wipe out half the enemy fleet in one go.
Excellent game, way more professional than I's expect from a game on Kongregate.
A suggestion however: you should cap the maximum amount of items in missions around 500 or so. Reasons: 1) Until I've upgraded to rank 8-9 ships, I could barely carry around enough to do most of the missions. The fact that about two third of the missions of any given time requires ~1 000 items to be carried, heavily restricts the usefulness of smaller ships. 2) It also forces the player to use beam weapons only, since carrying around a decent amount of ammunition AND doing missions is just not a possibility, unless you already have the best ship with an enormous cargo bay, in which case there's not much of a point doing missions anyway. 3) Doing a Mine & Deliver quest with ~ 1000 Dynex can result in 1.3 million credits, which is about twice the price of a fully equipped carrier, thus essentially breaking the game's economy.
Sure, you need to make a living, but so do your players. Raise the cost of playing the same game (because let's face it, the last update didn't add any new content, aside of some balancing and general bugfixing), and you will lose players. I, for one just deleted my lvl20 character and won't bother to come back once I finished typing this post. Maybe the people, who stay, will pay enough to make up for us, who are leaving. But those people will eventually leave and this forced-to-pay scheme will scare away a lot of potential new players who are just looking for some fun and not hardcore players. I've seen quite a number of online games dying this way, so I think you are digging your own grave.
I just noticed that the revival for karma shards was removed. It's impossible to finish levels on higher difficulties without dying thanks to the constant lag. I didn't really mind it, just like I didn't mind the cooldown timers either. I don't play that much, one or two levels per day, so whatever I guessed. I was also thinking about buying some "premium" equipment in the shop, even if it costs real money (which I don't really have). But I would be forced to pay, just to be able to keep playing. with all these new "upgrades", this is no longer a free-to-play game. I do accept, that every f2p game needs premium content so the developers can keep on developing. Fine. But in this case the entire game was completely shifted towards a "pay, pay, and pay some more" attitude. And let's face it: this game is one of the best in its own genre among f2p online games. But among subscription based not free-to-play games, it is mediocre at best and you're heading towards that market this way.
Well, firstly it's nice that someone recognizes a game needs to make some money in order to survive and we can't keep servers running on 5/5 ratings alone. And sure, these changes can come as a bit of a shock which can lead to rage rating and quitting. But let's just address the difficulty and reviving here. Sure the high levels are difficult, and of course it can be frustrating if some lag leads to a death, but on the flip side, we are giving away crystals for free just for you logging in every day, and there are Scrolls which work out even cheaper than crystal reviving and we have a lot more stuff lined up for future updates where you will get free things too. I think most people who look objectively can see that Akaneiro is still a long way away from being pay pay pay to play.
On Level 18, doing the three hearts challenge. Man, I haven't ever focused on anything in my life this much. But it's so much fun nonetheless. Maybe I should give a try to the Touhou games, since people just keep referring to them. Btw, imho Anna is the best choice for most of the levels once she's available: fast and accurate basic shot, which covers a huge part of the screen combined with the secondary weapon and the bomb effect last long enough to wipe out multiple weaves with it.
Shock and Awe would be one of the best ships, if it wasn't about to give me a seizure. Was that white light effect that necessary? It's annoying, and makes the game downright unplayable at times.
HUGE kudos for supporting the QWERTZ layout. A lot of games use X and Z but I rarely see an option, where I could choose Y instead of Z. And that usually makes these game hard/inconvienient to control.
The artwork is splendid, the fighting system is really well done and the idea of freely redistributable skill points is also welcomed. On the other hand, the story is all over the lace, without anything really exciting and you should have some background music for the whole gameplay, not just for the main menu. Definitely a good game but could be still better. 4/5
I want all the endings in one game of course, that's why I've asked this. Sorry for the double post, I forgot to mention this little detail in the first one... :/
A question guys: according to the comments and the guide, I should avoid loosing battles throughout the game (at least until Ginny' last dialog, I don't know which should be that, but whatever). Does the first fight with Firebolt during the Prologue counts? I came close to kill that thing twice, but I ended up loosing to it anyway. (Btw, I'm kinda curious what would happen if I'd destroy it...)
The biggest problem of this game is that it's VERY slow. Finishing the quests take forever (for example it took me more than an hour to collect 20 sand beatle shell. And the rest of the quest are similar. You know farming is not that much of a fun. And it takes several hours to hatch an egg?! WTF man?! By that time, it will be completely useless, so I have to redo an already completed level, to level it up high enough to endure the normal enemies. This takes a lot of time again. The gathering of money is also very tedious: I haven't bought a single potion, and still I simply haven't got the money for the newest equipment.
To say something good as well: the music is nice and I like the surroundings as well. But the gameplay is extremely tedious.
@kidgamez
Next time please announce it before updating. I was about to kill Genu and now I can begin all over again. I like the game, so I'll do it, but it's still VERY annoying.
@racer232
I replayed a level, without asking for a boss simulation for the first time and there was a "crazed" Neko's Shop there, which attacked me. That'll enough for the achievement too.
Is there ANY wy to avoid the Zodiac Memory's attack that reduces my HP to ? It's VERY annoying. It's the third time when I died, just before I could kill it, thanks to that...
Sorry for the double post, but the glitch worked after all, but at the last world, don't click on the training fight, hit the normal fight instead (red circle). That'll do it!
Well, firstly it's nice that someone recognizes a game needs to make some money in order to survive and we can't keep servers running on 5/5 ratings alone. And sure, these changes can come as a bit of a shock which can lead to rage rating and quitting. But let's just address the difficulty and reviving here. Sure the high levels are difficult, and of course it can be frustrating if some lag leads to a death, but on the flip side, we are giving away crystals for free just for you logging in every day, and there are Scrolls which work out even cheaper than crystal reviving and we have a lot more stuff lined up for future updates where you will get free things too. I think most people who look objectively can see that Akaneiro is still a long way away from being pay pay pay to play.