I like this. Best of the "send units from one side of the screen to the other" games I've played. A little buggy though. I got a "ground lost" loss condition with my troops more than half way across the screen, while slaughtering all my enemies.
Still has the same problem with overlapping enemies that Achilles had. If more than one enemy are taking up the same space, you can only hit one, meaning the other one will hit you no matter what.
Ok, forget my complaints about the hunting rifle. Played again and it was just as good as the in the first game. Maybe the extremely slow reloading I experienced was just some sort of lag?
I found the hunting rifle to be way too slow to reload to be useful. I didn't get a chance to really watch the animation, but was he seriously taking that long just to operate a bolt? The bow was cool, if not very terribly useful. I like that his beard grew since the first one. "Switch weapons" needs to cancel out auto-reload.
More skill than luck and I didn't see even a single bug. Great game. Instructions are a little unclear, but you understand after you play one game. 5/5
There are plenty of hints that the people/person who made this have talent, but it doesn't seem like they applied any of it to the game play itself. Tedious and time consuming is not the same thing as challenging. (I may have already said something like that on here before, but I don't remember)
Extremely fun, but extremely frustrating when it messes up. The area where you can draw needs to be a little closer to the starting ramp. There always seems to be a little gap between.
It's a well made game, just not my cup of tea. My only real complaint is that you instantly pick up the ammo from weapons that use the same type as one you already have, so it's hard to switch to a new weapon of the same type.
The game's pretty fun, but it's got bugs. It's not tracking kills properly, for one thing. I killed dozens of runners and vampires, but when I check my kills it said 5 runner kills and 2 vampire kills.