Sick game - i love the design, and how you can customise individual heroes. ties in perfectly with vertical drop heroes. What could be improved, however, is maybe when you exchange one of your current heroes, you get a % of the money you spent of him, so you don't have to work it all up again? Or maybe also somewhere you can put your heroes you don't want to use, but don't want to sell either? other than that, amazing! 5/5
Wow. That Turtle sure is Tough. He's gone into space, Been shot by a rocket launcher, Nuked at least 400,000,000 Times by Different players, Shot out of a tank, Burned by the sun, Been abducted, Jabbed by Millions of Spikes, and Been Shredded by a chainsaw, Yet, He Get's Right back up, Sighs a sigh of relief. And smiles, And then he's ready To go again.
It's a neat start, and just needs a few tweaks to make it a great game. There are several graphical bugs, mostly seem to be zoom related. When you're in the tech or achievements window you can't see everything, and there are a lot of times where you zoom in to the battle so close you can no longer see your opponent's health bar. Luck plays a huge part with such a small field, I'm hoping that later in the game it will get larger than 4x3. Also, there needs to be some way to get back to the mission screen & menus from within a battle, and a quick way to restart the battle when you blow the gold trophy.
"Look! The invaders have a priest that is constantly healing them! Shall we take him down, sir? And sir, they also have an elemental that strikes lightning into our towers! And our shots seem to be dampened by that creature over there! What should we do?" "Isn't it obvious? Focus fire on the giant turtle!"
Magnifique jeu qui demande de la patience et de la pertinence. on aurait pu mieux faire pour les graphismes et missions, mais a part ca , ca reste un jeu convenable.
Bonjour à tous les francais, je tiens à dire que c'est un très bon jeu, j'aimerais savoir votre avis, si oui, likez, si non, likez négativement.
Bon jeu a tous
Bonjour à toi!