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WaterAlch's Comments

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Hexad

Play Hexad

Mar. 16, 2015

Rating: 50

Since CaptainPedantic mentioned colorblindness, to the developer: I might suggest simple shapes inside the hexagons for them to differentiate

Developer response from toweld

That's a good idea. I'll see what I can do. Thank you. [EDIT] Implemented in version 1.0.4

Renegade Racing

Play Renegade Racing

Feb. 25, 2013

Rating: -2

Level 17, Delorean, back wheelie almost entire thing, flip on first jump, jump over almost every crack (note that you can't jump when you're holding left, so let go and hit space, you can still carry on your wheelie)

Boom Town

Play Boom Town

Sep. 18, 2012

Rating: 5

Growth Spurt Badge has to be the most painful badge I've personally ever gone far. Don't waste your time with it!!

Music Quest

Play Music Quest

Sep. 02, 2011

Rating: -1

It's evident a lot of effort was put into this. Turns out it was well worth it too. 5/5 With no doubt. Where's the Drum and Bass though?

Globetrotter XL

Play Globetrotter XL

Jul. 11, 2011

Rating: 11

You deserve some points for hitting the right country. It's not right that that if you hit the bottom of Chile you get screwed off more points than is deserved. Plus it if you agree.

Elona Shooter

Play Elona Shooter

Feb. 21, 2011

Rating: 0

Why is it I can't even get past day 20? This game seems ridiculously hard. If I go with big guns they don't hit jack. If I go with small guns/bows, they dont fire fast enough for me to kill the entire swarms of chickens and runners.

Topsy Turvy

Play Topsy Turvy

Dec. 23, 2010

Rating: 0

Lv 25 @ CodeHeads: Creating a level with inconsistant and a-rythmic(?) pattern isn't a difficult puzzle, it's a poorly designed one. 4/5 for overall concept and design and execution.

Museum of Thieves

Play Museum of Thieves

Sep. 16, 2010

Rating: 2

For a "spot the difference" game, 5/5. Great pictures and not trying to be overly difficult with extremely miniscule differences. More of an enjoyment than an aggravation.

Epic Battle Fantasy 3

Play Epic Battle Fantasy 3

Sep. 14, 2010

Rating: 1

The actual FF squaresoft developers could learn a couple things from you guys. Straight up truth. 1) How status's are done in this game (5/5) 2) How the character stats are done. (5/5) 3) The creative and not completely stupid looking enemies. 4) The turn based gameplay not screwing over the teammate's move whose frozen or stunned. The two issues that could use work: 1) I'm 2/3's through and the only way I stand a chance at killing bosses is poisoning them and outlasting the damage. If you kill the boss's chumps they should stay down (maybe limit octopus's arms to 8 and not infinite lol). 2nd: It's counterintuitive for an ice staff to be resistant to ice but boost the ice spell. Make it resistant to fire and water to earth or somethin. Well made, 5/5 easy.

Heir

Play Heir

Aug. 19, 2010

Rating: -4

I'm assuming the developer of this has heard of Shadow of the Colossus. If he was going for originality it's not, but the quality of this game is great. 4/5 easy.

Epic Coaster

Play Epic Coaster

Aug. 07, 2010

Rating: -8

1 out of 5 on originality. This has already been done, VERY similar to Canabalt also on Kongregate. http://www.kongregate.com/games/AdamAtomic/canabalt Only difference is which music you like more in my opinion. The concept and game is good, but I'm flat out saying that its not yours, sorry. (Admittingly its hard to be original on anything though. Might be the first type over at Armor Games though.)

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