WaxandFeathers's Comments

Game comments and reviews

Swarm Simulator

Mar. 08, 2015

2

Is it still possible to get the debug achievement?

Developer Reply

Yes.

Reactor Incremental

Feb. 04, 2015

19

Being able to click and drag to place components would be very helpful.

Jelly Lift

Aug. 01, 2014

5

To everyone saying the button isn't worthwhile: the multiplier from the button applies to every floor.

PicTune

Aug. 16, 2013

0

Can we have an option to go back and retry skipped levels?

IntoSpace!

Dec. 16, 2011

3

I found a bug - I accidentally left the game open for a few hours while I was doing other things, and when I tried to play again all movement was in super fast motion (probably about 2 or 3x normal speed). The countdown speed didn't change. Refreshing the page fixed the problem, so it's not really that important to fix, but I thought it was interesting. Firefox 8.0.1 on Mac OSX Lion.

Mass Attack

Nov. 10, 2010

3

It should remember what level you were on if you go away and come back. I got to level 5 but navigated away from the page by accident so it started me over ... not cool.

Blockage

Aug. 12, 2010

5

Awesome game. My three requests: different colour teleporters, keyboard controls for advancing levels and switching blocks, and an undo button to move a block back a space if you nudge it too far.

0

This game is WAY TOO HARD ... how do I beat level 2? T_T I think I need a walkthrough.

Jelly Blocks

Nov. 28, 2009

0

Fun game. Suggestions: there should be a way to turn off the sound, it would be nice if you could just hold a direction and have it keep moving, and (I found this really annoying!) you should be able to go to next level without having to use the mouse. The obvious thing would be, as well as a button, the option to hit spacebar to continue. Clever premise, though, in general I liked it.

TBA 2

Jun. 09, 2008

0

I didn't like this game at all. The game mechanic makes me feel like rather than playing, I'm just supposed to watch, and really my being there at all is just cramping its style. Not fun.

0

Sweet game! There should be a badge.

Rhythm Fireworks 2

Mar. 19, 2008

0

Awesome game - good music, pretty design. My only problem was a difficulty in distinguishing between different arrow directions, but I actually liked the movement of the arrows around the screen, so I can't think of an obvious improvement. Overall, great game.

Particles

Mar. 19, 2008

0

A really simple, well-executed game. The music is so awesome it gave me an incentive to try to survive just to listen to it, and the interface is obvious and elegant. I'd like the option to start with more balls, it's rather boring trying to get through to the good part every time. Overall, a very good little game.

Tarnation

Mar. 17, 2008

0

Well, I'm going to disagree with the comments here and say the game was pretty interesting and overall, pretty well executed. It's not going to be a favourite of mine anytime soon, but it's worth trying out. I found the difficulty curve was kind of weird - for me personally, every level was exceptionally easy until level 10, which was near impossible, and then the boss fight was easy again. If there hadn't been a card for this game, I probably would have just given up at level 10.

Draw-Play 2

Mar. 09, 2008

0

Really cool idea, but way too buggy. Also, there should be a save so you don't have to redo early levels if you want to go away in between.

rotaZion

Mar. 02, 2008

0

What I felt about this game is that it could have been SO cool, but just fell short. If it was possible to control the rotation (even just to slow or speed it up), it would make for really interesting gameplay and cut out a lot of the "it's too luck based" complaints. As it is, I find the rotation to be a generally annoying bauble, and not terribly helpful.