The end needs more of a money ramp up! The last 9 levels i got pretty much the same amount of money for victory. Also, on the money topic, a boost for first time beating a level would be nice, certainly cause less desire to just farm lvl 31 for cash. Also, you count days but when you win nothing pops up to tell you what your day count is.
Decent but I find it annoying that i cant kill with the sides of my vehicle. It seems like the more logical was to squish a zombie anyway (not into the engine). In my few levels of playing I also did not notice a difference in the first 2 weapons as the 2nd could not actually use the '30' round clip
Pretty glitchy and there was no real downside to just training up to the max and winning. Basically a time waster not much real 'game' here beyond the mini-games. Speaking of which the running one was HORRIBLE.
While I agree with some of what this developer is trying to say with 'game' here I would say that quite a few of the opinions he put forth were really off base with reality. The fact is if every game is treated with the same 'hand', in this case the Kongregate Kommunity the cream will still rise to the top. The fact is, you are still comparing apples to apples and if you cannot handle some of the perhaps unjustly harsh criticism placed on games then don't upload to Kong. Share it with your friends or whatever. But a game that IS just a clone and has shitty controls and lag issues and YES one that even charges for content will not be as well reviewed as one that provides innovative game play, sharp controls , smooth runtime speeds and provides it all for tips and the Kong rev-sharing. We may not have any Right to a good free game, but you don't have any more of a Right to an attentive appreciative audience.
30 mins on my first effort.
Pretty fun. Had a hell of a time finding the rod that i needed to open the attic. Seemed a little silly, i felt that many puzzles could be solved too many ways that didnt work. (hook on the extension cord or blankets, swung up to catch it for one) but a good game all around.
Level 2. Bought an extra restaurant after a day was over. It started a new day just for that restaurant and since it was brand new it couldnt possibly keep up with the customers wallet or the volume and ALL the overflow went to competitor causing me to lose my 7+ percent lead and I lost.
"Glitch on the one where the archers and swordsmen team up against you. right after the mages. My guys wouldnt attack their monument" i had the same problem.
had serious trouble with the last level. the collision damage is just tooo much. Lasers were super useful until the last level as well, due to their point defense use(they shoot down rockets and bullets) but in the end they became a liability that I spent too much in(i maxed out lasers)