Get a native speaker to proofread. Item radius too small. Input lag on ballistic level is so bad your actions take place a minute after you do them. Found an unwinnable level (nothing left and no victory), so restarted. Loading removed my rocket launcher and made pickups be weapon 2 which I already had until I bought another weapon.
Didn't intrest me. Tons of important looking items that aren't useable. Couldn't figure out what the door opening items even were until the very end. Music had abrupt loop spot.
Wait, the guy had the thing you needed all along but waited until you did all the bad stuff he could reprimand you for and then you have to go out and probably kill more (insignificant) stuff to get the things you need to find another thing you need other than the one he's holding and somehow this shows that you're a good person now? Also, why can't you just beat him up a little and take his thingie? >_>
I mean, I like the game, but the plot has me a bit wierded out.
Ok, I can understand the lack of CUSTOM graphics because it's now a paperdoll system, and it looks pretty good. But not being able to rename characters is ..... insane. That is only acceptable in a game with voice acting, IMO. And I realized that there's two varients of each character to begin with. Normally I'd find lack of female options unacceptable but I might be willing to pass on that for a small developer .... maybe >_>
WAIT WAIT WHAT? Not only do I not get female characters, I get completely uncustomizable characters that I can't even change the names of, and I can't use more than two of the same character type in a party, and that's only if I buy the premium content?
Ummm, you know what, I'm only to character selection and this feels like such a total lame downgrade from the last game that I don't ... even ... know if I want to play this game or not.
Played a few levels, so far the only thing that's annoying me is the big 'action phase' banner blocking my view of the ... action phase. It tends to lag spike right then due to the deployment and screenshake and whatnot anyway...
Not bad. It took me until after the end of the game to finish upgrading crew and the last extra shot. The guy holding the treasure on the penultimate level is -really- hard to hit, I resorted to total spamming so I don't even know what hit him when I did get it. The surrender flag on your ship is really slow to come up, possibly meaning that you'll be dead a while before you know it. Conversely, I was game over'd for running out of ammo when it seemed I'd have a good chance of winning by overtaking still.
Can we just get a menu of all skills when we click? Since you can freely swap skills around and they keep cooling down and eveything, dragging skills around just becomes extra tedium when you're in a tough spot and want to use all your available skills.
Ok, this is one of my few bullet hell games that I keep coming back to. The main things I wish I could change, now that I know about the background color option and that transparent shots is about making YOUR shots less visible, is the adrenaline system.
Specifically, two things: One, I don't actually like the slow time effect at all and wish I could just use a shield twice if I had two boxes. Two, and I thought this was the case before, but I'd like to be able to activate a shield when I have four boxes and save the super attack. Also, if I activate the super attack when I have four boxes I should still have one box when it's done, I'd like it not to drain the whole thing.
I haven't had as much trouble with the AI difficulty as some of the other commentors, but they do seem to flow too easliy to optimal solutions even at lower levels. ---- I defeated some enemies in the second area out of order (the ogre and the flaming guy before the rat and zombie I think?) and when I reloaded they were back again. ---- It looks like the second number of mana requirments in the spell info is being chopped, because e.g. lightning dosen't take 1 air.
Except I can't get over a waist-high railing preventing me from landing after the last ramp jump on level 7; am I missing something or just not doing it hard enough?
Well, I haven't played either Portal yet, but I can't say that having the same mechanic in a 2d platformer as in a first person 3d game causes significantly similar gameplay .... This is kinda fun, too.