WeaverThree's Comments

Game comments and reviews

Macho Man

Aug. 30, 2012

0

It's a bad duke nukem (2d) clone where I'm shooting vikings and collecting pumpkins. Wat?

Rebellion Species

Aug. 30, 2012

2

Get a native speaker to proofread. Item radius too small. Input lag on ballistic level is so bad your actions take place a minute after you do them. Found an unwinnable level (nothing left and no victory), so restarted. Loading removed my rocket launcher and made pickups be weapon 2 which I already had until I bought another weapon.

Cottge Room Escape

Aug. 29, 2012

4

Didn't intrest me. Tons of important looking items that aren't useable. Couldn't figure out what the door opening items even were until the very end. Music had abrupt loop spot.

Above Hell

Aug. 29, 2012

-7

..... Wat? O_o

Seedling

Aug. 09, 2012

3

Wait, the guy had the thing you needed all along but waited until you did all the bad stuff he could reprimand you for and then you have to go out and probably kill more (insignificant) stuff to get the things you need to find another thing you need other than the one he's holding and somehow this shows that you're a good person now? Also, why can't you just beat him up a little and take his thingie? >_> I mean, I like the game, but the plot has me a bit wierded out.

Monsters' Den Chronicles

Jul. 15, 2012

1

.... and now i just found the character customize button, finally :|

Monsters' Den Chronicles

Jul. 15, 2012

0

Umm, could we get some 'hold space/shift/something and drag/clickanddrag to pan the map' feature here? :D

Monsters' Den Chronicles

Jul. 15, 2012

-1

Not sure how I feel about hte persistant characters thing vs the save slots method. Having constant shop access is nice though.

Monsters' Den Chronicles

Jul. 15, 2012

-3

Ok, I can understand the lack of CUSTOM graphics because it's now a paperdoll system, and it looks pretty good. But not being able to rename characters is ..... insane. That is only acceptable in a game with voice acting, IMO. And I realized that there's two varients of each character to begin with. Normally I'd find lack of female options unacceptable but I might be willing to pass on that for a small developer .... maybe >_>

Monsters' Den Chronicles

Jul. 15, 2012

-4

WAIT WAIT WHAT? Not only do I not get female characters, I get completely uncustomizable characters that I can't even change the names of, and I can't use more than two of the same character type in a party, and that's only if I buy the premium content? Ummm, you know what, I'm only to character selection and this feels like such a total lame downgrade from the last game that I don't ... even ... know if I want to play this game or not.

Orbital Onslaught

Jul. 11, 2012

-1

Played a few levels, so far the only thing that's annoying me is the big 'action phase' banner blocking my view of the ... action phase. It tends to lag spike right then due to the deployment and screenshake and whatnot anyway...

1

Not bad. It took me until after the end of the game to finish upgrading crew and the last extra shot. The guy holding the treasure on the penultimate level is -really- hard to hit, I resorted to total spamming so I don't even know what hit him when I did get it. The surrender flag on your ship is really slow to come up, possibly meaning that you'll be dead a while before you know it. Conversely, I was game over'd for running out of ammo when it seemed I'd have a good chance of winning by overtaking still.

IndestructoTank! AE

Jul. 06, 2012

15

Yeah, having no fuel should at worst make you drop to the groun d and see if you have enough combo to level up, then explode if you don't >_>

Alliant DotC

Jul. 05, 2012

4

It's ok, but I feel like I don't know what most of the skills do and a speedup button would be nice.

Enigmata: Stellar War

Jul. 03, 2012

4

Can we just get a menu of all skills when we click? Since you can freely swap skills around and they keep cooling down and eveything, dragging skills around just becomes extra tedium when you're in a tough spot and want to use all your available skills.

Frantic 2

Jun. 29, 2012

3

Ok, this is one of my few bullet hell games that I keep coming back to. The main things I wish I could change, now that I know about the background color option and that transparent shots is about making YOUR shots less visible, is the adrenaline system. Specifically, two things: One, I don't actually like the slow time effect at all and wish I could just use a shield twice if I had two boxes. Two, and I thought this was the case before, but I'd like to be able to activate a shield when I have four boxes and save the super attack. Also, if I activate the super attack when I have four boxes I should still have one box when it's done, I'd like it not to drain the whole thing.

Fire In The Hole 2

Apr. 29, 2012

0

It was ok enough to play through once.

Dark Legion 2

Mar. 27, 2012

2

I haven't had as much trouble with the AI difficulty as some of the other commentors, but they do seem to flow too easliy to optimal solutions even at lower levels. ---- I defeated some enemies in the second area out of order (the ogre and the flaming guy before the rat and zombie I think?) and when I reloaded they were back again. ---- It looks like the second number of mana requirments in the spell info is being chopped, because e.g. lightning dosen't take 1 air.

The Paint Gunner

Mar. 24, 2012

0

Except I can't get over a waist-high railing preventing me from landing after the last ramp jump on level 7; am I missing something or just not doing it hard enough?

The Paint Gunner

Mar. 24, 2012

0

Well, I haven't played either Portal yet, but I can't say that having the same mechanic in a 2d platformer as in a first person 3d game causes significantly similar gameplay .... This is kinda fun, too.