I was holding a flush and the computer didn't recognize it. It said I had one pair, which I did also have. If the computer can't even calculate what hand I'm holding, the program is useless.
A quite ingenious puzzle. I loved the Risk/Reward aspect of how bigger bullets cost more points. Imagine how awesome this game could be with a level selector so you wouldn't have to start all over when you play a second time, more levels (it's much too short) and a mute button. All games should have a mute button.
With a level selection screen, the game would have a bigger focus on optimization, although I suppose it would work against the aspect of losing points for restarting a level.
A really nice puzzle. I enjoyed playing it and I wish it had more levels. The puzzles seemed to get a lot easier towards the end, which shortened the game length further.
I've been on the loading screen with the maze game for almost an hour now and my connection is not that bad. Is there really a main game at all or am I just a sucker?
I really don't see the difference in gameplay from Bloody Fun Day. It's basically the same game with different sprites and a really annoying background music. When I saw such a big name as Ubisoft and a collaboration with such an experienced flash developer as urbansquall, I was really hoping for an unique and entertaining game, instead of a promotional clone.
Heh. I loaded up my savefile that I had on my laptop to get the badges on this account too. I got the badges, but they're all jumbled together. I got the easy badge last, which looks really weird. ^^
My savegame disappeared too. It seems I'm not the only one with this problem. I had 27/30 achievements, so I'm not too happy about it. :S I guess the only thing is to start over again.
Great game-play combined with incredible artwork and soothing music. I liked how the images told a story as you played through the game.
The circle following the cursor on the second image was brilliant and with the randomization feature the game even has replayabillity. The only downside to the game was that it was quite easy to complete. There wasn't really a big variation in which things were missing in each picture, so the player quickly learns where to look for the differences. I realize that an easy game-play makes it more likely for more people to see all the great artwork of the game, but in order to draw people back to play this game multiple times, it would need a higher difficulty. Perhaps even a difficulty setting. :) Keep up the good work!